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<blockquote data-quote="I'm A Banana" data-source="post: 5512223" data-attributes="member: 2067"><p>Parts I Like:</p><ul> <li data-xf-list-type="ul"> Race and class are the same thing! They're all just "archetype!"</li> <li data-xf-list-type="ul"> I like how picking your "path" gives you a bonus that is instantly useful. It certainly eliminates the old "you must have a race with a bonus bonus to Strength to play an effective Fighter!" mindset.</li> <li data-xf-list-type="ul"> The Powers + Boosts motif is fun and interesting. Giving you a limited amount of things you can always do, and then letting you ramp them up, is much better than giving you 10 different things that you can only do once each. I never did like Vancian magic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></li> <li data-xf-list-type="ul"> Putting the races in the DMG seems odd at first, until you realize this means that the DMG probably thusly talks about including and excluding races from your setting, which sounds like an <em>awesome</em> antidote to 4e's "Everything Is Core!" philosophy, which, in extreme cases, leads to narmed things like eladrin in Dark Sun and Tieflings in Ravenloft. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></li> <li data-xf-list-type="ul"> The "New Powers Level Up Your Character" is really interesting, and I'm pretty into the idea, but I wonder if you wouldn't run into the old "breadth vs. depth" problem where a character who does nothing but get powers that enhance his primary abilities are going to quickly outpace a character who dabbles in a few different things. Still, I could see how role-linked Boosts could ameliorate that problem. </li> <li data-xf-list-type="ul"> The idea of Action Triggers is interesting. I like the idea of adding support to a character's action and that being a strategy you want to use regularly. I'm a fan of anything that makes combat more dynamic than what 4e currently gives us. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> <li data-xf-list-type="ul"> Condition Stacking was a good idea when they floated it early in the 4e rumor process; it's still got a solid backing for it. </li> </ul><p></p><p>Parts I Don't Like:</p><ul> <li data-xf-list-type="ul"> Mixing races is dumb. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Why not just have different "categories"? You can only choose one Race path (though you could pick it more than once), you can choose up to three Class paths, etc. I don't see why Templates shouldn't be part of the bundle, too. Let 'em start off with Vampire!</li> <li data-xf-list-type="ul"> The division of Boost Types reflecting 4e's roles is interesting, but I think it would be limiting given the "choose any three paths and go wild!" motif up above. You're basically limited to what paths you can choose based on your boost type. If you want to play a mage-dwarf, but Dwarves use Grace and mages use Mana, and your type is Effort, well...yer boned. That sounds counterintuitive. Still, the game benefits from roles, I just think tying them so tightly to power source is a kind of narmed idea. You loose more than you gain. It could be done in a way to avoid that, but it seems suspicious. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></li> <li data-xf-list-type="ul"> Blood Elves are too videogamey. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></li> </ul><p></p><p>I don't believe ya for a second, but I do think some of the ideas you float are worth talking about. Nice brain ya got there. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5512223, member: 2067"] Parts I Like: [LIST] [*] Race and class are the same thing! They're all just "archetype!" [*] I like how picking your "path" gives you a bonus that is instantly useful. It certainly eliminates the old "you must have a race with a bonus bonus to Strength to play an effective Fighter!" mindset. [*] The Powers + Boosts motif is fun and interesting. Giving you a limited amount of things you can always do, and then letting you ramp them up, is much better than giving you 10 different things that you can only do once each. I never did like Vancian magic. ;) [*] Putting the races in the DMG seems odd at first, until you realize this means that the DMG probably thusly talks about including and excluding races from your setting, which sounds like an [I]awesome[/I] antidote to 4e's "Everything Is Core!" philosophy, which, in extreme cases, leads to narmed things like eladrin in Dark Sun and Tieflings in Ravenloft. :p [*] The "New Powers Level Up Your Character" is really interesting, and I'm pretty into the idea, but I wonder if you wouldn't run into the old "breadth vs. depth" problem where a character who does nothing but get powers that enhance his primary abilities are going to quickly outpace a character who dabbles in a few different things. Still, I could see how role-linked Boosts could ameliorate that problem. [*] The idea of Action Triggers is interesting. I like the idea of adding support to a character's action and that being a strategy you want to use regularly. I'm a fan of anything that makes combat more dynamic than what 4e currently gives us. :) [*] Condition Stacking was a good idea when they floated it early in the 4e rumor process; it's still got a solid backing for it. [/LIST] Parts I Don't Like: [LIST] [*] Mixing races is dumb. ;) Why not just have different "categories"? You can only choose one Race path (though you could pick it more than once), you can choose up to three Class paths, etc. I don't see why Templates shouldn't be part of the bundle, too. Let 'em start off with Vampire! [*] The division of Boost Types reflecting 4e's roles is interesting, but I think it would be limiting given the "choose any three paths and go wild!" motif up above. You're basically limited to what paths you can choose based on your boost type. If you want to play a mage-dwarf, but Dwarves use Grace and mages use Mana, and your type is Effort, well...yer boned. That sounds counterintuitive. Still, the game benefits from roles, I just think tying them so tightly to power source is a kind of narmed idea. You loose more than you gain. It could be done in a way to avoid that, but it seems suspicious. ;) [*] Blood Elves are too videogamey. ;) [/LIST] I don't believe ya for a second, but I do think some of the ideas you float are worth talking about. Nice brain ya got there. :devil: [/QUOTE]
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