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Sneak Peak of Phandelver and Below: The Shattered Obelisk
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<blockquote data-quote="Ondath" data-source="post: 9104351" data-attributes="member: 7031770"><p>Well, the goblin ambush was fairly criticised for causing many TPKs, and especially for an adventure whose main goal is introducing <em>newbies</em> to the game, it can be pretty difficult.</p><p></p><p>But I think other encounters were also rather odd. The flameskull in Wave Echo Cave felt a bit tougher than I'd expect when I was a player. My party nearly TPK'd when we fought Venomfang, and I was the sole survivor and I downed the dragon after hiding in the house and slinging cantrips after I had wasted all my spell slots with single-digit HPs remaining.</p><p></p><p>Don't get me wrong, I think LMoP is a fantastic adventure. Its balance is certainly not as bad as its contemporaries, HotDQ and RoT. But I think a repass on some encounters and explicitly telling DMs how they can add alternate lose conditions to some fights would be more helpful.</p></blockquote><p></p>
[QUOTE="Ondath, post: 9104351, member: 7031770"] Well, the goblin ambush was fairly criticised for causing many TPKs, and especially for an adventure whose main goal is introducing [I]newbies[/I] to the game, it can be pretty difficult. But I think other encounters were also rather odd. The flameskull in Wave Echo Cave felt a bit tougher than I'd expect when I was a player. My party nearly TPK'd when we fought Venomfang, and I was the sole survivor and I downed the dragon after hiding in the house and slinging cantrips after I had wasted all my spell slots with single-digit HPs remaining. Don't get me wrong, I think LMoP is a fantastic adventure. Its balance is certainly not as bad as its contemporaries, HotDQ and RoT. But I think a repass on some encounters and explicitly telling DMs how they can add alternate lose conditions to some fights would be more helpful. [/QUOTE]
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Sneak Peak of Phandelver and Below: The Shattered Obelisk
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