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Sneak Peek At Ghosts of Saltmarsh Maps
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<blockquote data-quote="Rob Twohy" data-source="post: 7776255" data-attributes="member: 6928534"><p>Well let's see...</p><p></p><p>Considering the steps it takes to make a book from a WotC property into a Fantasy Grounds module...</p><p></p><p>1. Resize all images to fit nicely on the screen for users. Maps and artwork.</p><p>2. Make Tokens for NPCs.</p><p>3. Build all Pregenerated Characters.</p><p>4. Build all Rollable Tables.</p><p>5. Build all NPCs.</p><p>6. Build all (Magic) Items.</p><p>7. Build all Backgrounds.</p><p>8. Build all Classes.</p><p>9. Build all Feats.</p><p>10. Build all Races.</p><p>11. Build all Skills.</p><p>12. Build all Spells.</p><p>13. Enter the story entries text (add Encounter and Treasure Parcel markers).</p><p>14. Create Encounters and Treasure Parcels and link them into the story entries.</p><p>15. Pin appropriate story entries to the maps.</p><p>16. Pre-place Encounter tokens on maps.</p><p></p><p>...and do all that for a 256ish page book? That's what takes 400 hours. </p><p></p><p>Then you have everything (and much more) than what's in the book at your fingertips. All fully automated and ready to play. The only preparation a DM really need do is familiarize themselves with elements of the story before each session, and you're ready to go. </p><p></p><p>Someone who claims to make something in 8 hours for Roll20 and says this process isn't a "ringing endorsement for FG"... well... I should think that since ONE PERSON does all that work so that hundreds of thousands can enjoy it (and for HALF THE PRICE of what Roll20 charges for lesser material) it would seem to be very contrary to that belief. I should think one would have the OPPOSITE opinion. But I'm not you.</p></blockquote><p></p>
[QUOTE="Rob Twohy, post: 7776255, member: 6928534"] Well let's see... Considering the steps it takes to make a book from a WotC property into a Fantasy Grounds module... 1. Resize all images to fit nicely on the screen for users. Maps and artwork. 2. Make Tokens for NPCs. 3. Build all Pregenerated Characters. 4. Build all Rollable Tables. 5. Build all NPCs. 6. Build all (Magic) Items. 7. Build all Backgrounds. 8. Build all Classes. 9. Build all Feats. 10. Build all Races. 11. Build all Skills. 12. Build all Spells. 13. Enter the story entries text (add Encounter and Treasure Parcel markers). 14. Create Encounters and Treasure Parcels and link them into the story entries. 15. Pin appropriate story entries to the maps. 16. Pre-place Encounter tokens on maps. ...and do all that for a 256ish page book? That's what takes 400 hours. Then you have everything (and much more) than what's in the book at your fingertips. All fully automated and ready to play. The only preparation a DM really need do is familiarize themselves with elements of the story before each session, and you're ready to go. Someone who claims to make something in 8 hours for Roll20 and says this process isn't a "ringing endorsement for FG"... well... I should think that since ONE PERSON does all that work so that hundreds of thousands can enjoy it (and for HALF THE PRICE of what Roll20 charges for lesser material) it would seem to be very contrary to that belief. I should think one would have the OPPOSITE opinion. But I'm not you. [/QUOTE]
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