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Sneak Peek At Ghosts of Saltmarsh Maps
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<blockquote data-quote="Hussar" data-source="post: 7777654" data-attributes="member: 22779"><p>Sigh.</p><p></p><p>Really, really, really don't care why. Nor do I care about hypothetical histories. </p><p></p><p>What I do care about is when modules place their maps at 90 degrees off what it should be, it makes reading the map much more difficult and much easier to confuse. Because, not only is the DM living in the 21st century and is used to nearly all maps being drawn one way, but, every player sitting at the table is accustomed to maps being drawn the same way.</p><p></p><p>You can talk about it being a custom or whatever, all you like. It really doesn't matter. RPG maps are meant to be used. They are part of the game. Anything that makes them harder to use is bad. </p><p></p><p>And, funnily enough, if you look at sites like, say, cartographersguild, you'll see thousands and thousands of fantasy maps. You know what virtually all of them have in common? Nearly all of them put north at the top of the map. </p><p></p><p>Spinning maps just to be "different" or "edgy" or "fantasy" is flat out pointless. Particularly when, again, 99% of D&D maps put north at the top. </p><p></p><p>Heck, there are many, many maps out there that don't have a compass rose on them. Guess what? They orient North to the top. </p><p></p><p>Like I said, before this entire, frankly pointless sidebar started, I really wish module makers would follow convention and not try to be "artsy" or whatever the heck they're trying to accomplish.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7777654, member: 22779"] Sigh. Really, really, really don't care why. Nor do I care about hypothetical histories. What I do care about is when modules place their maps at 90 degrees off what it should be, it makes reading the map much more difficult and much easier to confuse. Because, not only is the DM living in the 21st century and is used to nearly all maps being drawn one way, but, every player sitting at the table is accustomed to maps being drawn the same way. You can talk about it being a custom or whatever, all you like. It really doesn't matter. RPG maps are meant to be used. They are part of the game. Anything that makes them harder to use is bad. And, funnily enough, if you look at sites like, say, cartographersguild, you'll see thousands and thousands of fantasy maps. You know what virtually all of them have in common? Nearly all of them put north at the top of the map. Spinning maps just to be "different" or "edgy" or "fantasy" is flat out pointless. Particularly when, again, 99% of D&D maps put north at the top. Heck, there are many, many maps out there that don't have a compass rose on them. Guess what? They orient North to the top. Like I said, before this entire, frankly pointless sidebar started, I really wish module makers would follow convention and not try to be "artsy" or whatever the heck they're trying to accomplish. [/QUOTE]
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