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Sneak Peek At Ghosts of Saltmarsh Maps
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<blockquote data-quote="smbakeresq" data-source="post: 7777816" data-attributes="member: 28301"><p>I played this when it first came out 35 years ago, all three modules. A few notes:</p><p></p><p>1. It was extremely popular due to being very “believable” if you know what a mean.</p><p></p><p>2. If you played well you get a ship, a pseudo-dragon, and a aquatic elf friend, what more could you want.</p><p></p><p>3. The locations all fit perfectly with the theme, as opposed to a standard location shoehorned in.</p><p></p><p>4. Water - it’s hard to have a boring adventure when water is involved. DMs take your players under water, over water or even into frozen water (extreme cold areas,) environments make great adventures.</p><p></p><p>5. Plot “twists.” Everyone knows that the sleepy village is crooked, it’s a standard idea and the adventure is titles “The Sinister Secret of Saltmarsh.” That’s ok because the series delivered the twists in the right way.</p><p></p><p></p><p>I can’t emphasize how big the ship was when we got it in the original adventure, all we did was sail that thing all over Greyhawk or get it out of trouble when we sent it out on trading missions while we were adventuring inland. Must have had 50+ crew members die, but somehow the Captain and First Mate always survived [emoji41]</p><p></p><p>By the time we got through with Lolth the boat was all patches but we still had it. A group member built a wooden ship model to use with lead minis, (yes that’s toxic lead minis we used back then.)</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7777816, member: 28301"] I played this when it first came out 35 years ago, all three modules. A few notes: 1. It was extremely popular due to being very “believable” if you know what a mean. 2. If you played well you get a ship, a pseudo-dragon, and a aquatic elf friend, what more could you want. 3. The locations all fit perfectly with the theme, as opposed to a standard location shoehorned in. 4. Water - it’s hard to have a boring adventure when water is involved. DMs take your players under water, over water or even into frozen water (extreme cold areas,) environments make great adventures. 5. Plot “twists.” Everyone knows that the sleepy village is crooked, it’s a standard idea and the adventure is titles “The Sinister Secret of Saltmarsh.” That’s ok because the series delivered the twists in the right way. I can’t emphasize how big the ship was when we got it in the original adventure, all we did was sail that thing all over Greyhawk or get it out of trouble when we sent it out on trading missions while we were adventuring inland. Must have had 50+ crew members die, but somehow the Captain and First Mate always survived [emoji41] By the time we got through with Lolth the boat was all patches but we still had it. A group member built a wooden ship model to use with lead minis, (yes that’s toxic lead minis we used back then.) [/QUOTE]
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