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Sneak Peek At Ghosts of Saltmarsh Maps
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<blockquote data-quote="oreofox" data-source="post: 7777920" data-attributes="member: 6776240"><p>I, too, can read it just fine sideways. But that's not the point. And you apparently didn't read the entire post. Mike Schley leaves the writing of names on both versions of his maps. DM and Player versions. Like I said in my post. Whether this particular image is the DM version or not, BOTH versions will have the names. And since this was made with East being at the top, turning the image will still have the names being sideways. It's an aesthetic thing. Especially when it comes to using a map for VTT use. Home use wouldn't really matter, since people typically sit around a table, and the orientation will be off for many of the people at the table. But more and more games are being played over VTT, where orientation matters more. Personally, if I had my way, there would be no writing at all on any of the maps for D&D. At least, the player versions. No numbers, no names, no compass rose. Nothing. That way would be easiest to use a map. What if I want my Saltmarsh to be on a northern coast? I'd have to either rotate it 180 degrees, or flip it horizontally. Both making for bad aesthetic thanks to the writing. Maybe I like the look of the town, and would like to use it for a coastal town in a homebrew setting, but I don't have a "Saltmarsh" or a "Kingfisher River". Having a wordless map would be the best solution.</p></blockquote><p></p>
[QUOTE="oreofox, post: 7777920, member: 6776240"] I, too, can read it just fine sideways. But that's not the point. And you apparently didn't read the entire post. Mike Schley leaves the writing of names on both versions of his maps. DM and Player versions. Like I said in my post. Whether this particular image is the DM version or not, BOTH versions will have the names. And since this was made with East being at the top, turning the image will still have the names being sideways. It's an aesthetic thing. Especially when it comes to using a map for VTT use. Home use wouldn't really matter, since people typically sit around a table, and the orientation will be off for many of the people at the table. But more and more games are being played over VTT, where orientation matters more. Personally, if I had my way, there would be no writing at all on any of the maps for D&D. At least, the player versions. No numbers, no names, no compass rose. Nothing. That way would be easiest to use a map. What if I want my Saltmarsh to be on a northern coast? I'd have to either rotate it 180 degrees, or flip it horizontally. Both making for bad aesthetic thanks to the writing. Maybe I like the look of the town, and would like to use it for a coastal town in a homebrew setting, but I don't have a "Saltmarsh" or a "Kingfisher River". Having a wordless map would be the best solution. [/QUOTE]
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