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Sneak Peek of D&D's The Deck of Many Things
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<blockquote data-quote="Charlaquin" data-source="post: 9168080" data-attributes="member: 6779196"><p>This is inspiring me to modify the function of the Deck of Many Things. First of all, I love the idea of drawing a card predicting a future event rather than immediately manifesting its effect. Second of all, I’m thinking that rather than the standard where you find a deck of 13 or 22 cards, having to declare how many of them you’ll draw, and the deck disappearing afterwards, I like the idea of having individual cards randomly appear as part of treasure hoards. The 13 would be the minimum number of cards required for it to function as a deck. Then when you draw a random card from a deck of at least 13 “Things”, it takes effect and that specific card disappears and is transported somewhere else in the multiverse. Then the negative cards become ones you might choose to risk including to get your total up to the required 13, or leave out if you consider the risk too great.</p><p></p><p>Maybe there should be some kind of bonus effect if you get the deck up to 22. Cause otherwise there’s basically only downside to going above 13…</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9168080, member: 6779196"] This is inspiring me to modify the function of the Deck of Many Things. First of all, I love the idea of drawing a card predicting a future event rather than immediately manifesting its effect. Second of all, I’m thinking that rather than the standard where you find a deck of 13 or 22 cards, having to declare how many of them you’ll draw, and the deck disappearing afterwards, I like the idea of having individual cards randomly appear as part of treasure hoards. The 13 would be the minimum number of cards required for it to function as a deck. Then when you draw a random card from a deck of at least 13 “Things”, it takes effect and that specific card disappears and is transported somewhere else in the multiverse. Then the negative cards become ones you might choose to risk including to get your total up to the required 13, or leave out if you consider the risk too great. Maybe there should be some kind of bonus effect if you get the deck up to 22. Cause otherwise there’s basically only downside to going above 13… [/QUOTE]
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Sneak Peek of D&D's The Deck of Many Things
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