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<blockquote data-quote="ScaleyBob" data-source="post: 6958476" data-attributes="member: 6852514"><p>I had a similar problem back in 4e. An Elven Ranger whose Perception and therefore Passive Perception was truly ridiculous. It basically meant traps and Secret Doors were pointless, and trying to sneak up on the Party was really difficult.</p><p></p><p>I generally either gave up on sneaking, preferring fights to start either slightly closer or after negotiations broke down. so neither side would do the Sneaky Thing. This also gave the opportunity for a lot more Character/Opponent interaction, which wasn't a bad thing overall. Sometimes the PCs even managed to convince their opponents to not attack, or mend their evil ways.</p><p></p><p>When I did feel the need for sneaky stuff, I usually split the Baddies up. One group would sneak up the front, engage the Ranger so she couldn't perceive so well (it's hard to concentrate on listening when there's a Hyena hanging off your arm), and then have the rest of the baddies attack from a different direction, so to surprize everyone else.</p><p></p><p>The other option, was just not to let the PCs know which side of the map something might come on from. Not exactly a perfect solution, but it did sort of work. It did create a little bad feeling when a T-Rex did it once, so I avoided it for a bit after that.</p><p></p><p>Other solutions may include dropping Passive Perception a bit (maybe to 8, plus modifiers rather than 10 - saves are based on this idea, so why not passive skills?), or giving Monsters who are meant to be stealthy inherent Expertise in stealth.</p><p></p><p>I noticed how good a High Passive Perception was with a previous character. Bard/Cleric half-Elf. Expertise in Perception and a not bad Wisdom, pretty much circumvented Secret Doors and Traps.</p></blockquote><p></p>
[QUOTE="ScaleyBob, post: 6958476, member: 6852514"] I had a similar problem back in 4e. An Elven Ranger whose Perception and therefore Passive Perception was truly ridiculous. It basically meant traps and Secret Doors were pointless, and trying to sneak up on the Party was really difficult. I generally either gave up on sneaking, preferring fights to start either slightly closer or after negotiations broke down. so neither side would do the Sneaky Thing. This also gave the opportunity for a lot more Character/Opponent interaction, which wasn't a bad thing overall. Sometimes the PCs even managed to convince their opponents to not attack, or mend their evil ways. When I did feel the need for sneaky stuff, I usually split the Baddies up. One group would sneak up the front, engage the Ranger so she couldn't perceive so well (it's hard to concentrate on listening when there's a Hyena hanging off your arm), and then have the rest of the baddies attack from a different direction, so to surprize everyone else. The other option, was just not to let the PCs know which side of the map something might come on from. Not exactly a perfect solution, but it did sort of work. It did create a little bad feeling when a T-Rex did it once, so I avoided it for a bit after that. Other solutions may include dropping Passive Perception a bit (maybe to 8, plus modifiers rather than 10 - saves are based on this idea, so why not passive skills?), or giving Monsters who are meant to be stealthy inherent Expertise in stealth. I noticed how good a High Passive Perception was with a previous character. Bard/Cleric half-Elf. Expertise in Perception and a not bad Wisdom, pretty much circumvented Secret Doors and Traps. [/QUOTE]
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