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General Tabletop Discussion
Character Builds & Optimization
Sneaky Mage: Party Role and Optimization
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<blockquote data-quote="moritheil" data-source="post: 4048799" data-attributes="member: 30610"><p>OK, I have a Beguiler 5 for a campaign that is supposed to be beyond our level. In short, there is a real threat of us being massacred. How can I make it shine?</p><p></p><p>Pros:</p><p>- Able to move around like a rogue (sneak, tumble, etc.)</p><p>- Able to cast a lot of illusions</p><p>- Able to operate independently</p><p>- Survivable AC</p><p>- Full caster level</p><p></p><p>Cons:</p><p>- Low hit points</p><p>- Unable to do any real damage</p><p>- Less useful against anything that isn't living</p><p></p><p>My basic idea was to make a battlefield control/scout character that sneaks around, pops off an occasional spell, and disrupts enemy plans. However, having accomplished that, questioned whether it's worth it to have a character that does nothing BUT battlefield control.</p><p></p><p>I am under some significant constraints: I must have an item worth over 20,000 gp (out of 24,000 gp total.) I cannot have more than three classes, total (two for now and one PrC later is how I intend to split them.) My DM granted Spellthief Sleight of Hand since all of us agree that it is silly that it does not have the skill in its list.</p><p></p><p>My questions are:</p><p>1. Should I ditch the melee and go for ranged combat? I could instead field a paralyzing bow for that 20,000 gp.</p><p>2. Is my stat array suboptimal? I suspect it is, but don't know what to change.</p><p>3. What are your thoughts on Whisper Gnome vs. Gnome?</p><p></p><p>[sblock]coming up</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="moritheil, post: 4048799, member: 30610"] OK, I have a Beguiler 5 for a campaign that is supposed to be beyond our level. In short, there is a real threat of us being massacred. How can I make it shine? Pros: - Able to move around like a rogue (sneak, tumble, etc.) - Able to cast a lot of illusions - Able to operate independently - Survivable AC - Full caster level Cons: - Low hit points - Unable to do any real damage - Less useful against anything that isn't living My basic idea was to make a battlefield control/scout character that sneaks around, pops off an occasional spell, and disrupts enemy plans. However, having accomplished that, questioned whether it's worth it to have a character that does nothing BUT battlefield control. I am under some significant constraints: I must have an item worth over 20,000 gp (out of 24,000 gp total.) I cannot have more than three classes, total (two for now and one PrC later is how I intend to split them.) My DM granted Spellthief Sleight of Hand since all of us agree that it is silly that it does not have the skill in its list. My questions are: 1. Should I ditch the melee and go for ranged combat? I could instead field a paralyzing bow for that 20,000 gp. 2. Is my stat array suboptimal? I suspect it is, but don't know what to change. 3. What are your thoughts on Whisper Gnome vs. Gnome? [sblock]coming up [/sblock] [/QUOTE]
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