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General Tabletop Discussion
Character Builds & Optimization
Sneaky Mage: Party Role and Optimization
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<blockquote data-quote="moritheil" data-source="post: 4048908" data-attributes="member: 30610"><p>Well, I don't really consider Spellthief a spellcasting class so much as a rogue class specifically tailored to be anti-caster. Wiz/Rogue generally comes out OK, so broadly speaking, my expectation was that it should be possible to make Spellthief/Wiz work. You're right in that Beguiler suffers a little less from MAD.</p><p></p><p></p><p></p><p>I'm honestly not sure. The tumble is there so I have control over how often I am in melee. If I were to go for a ranged build, I'd use it to escape melee. I could also dump Strength and put more points into Dex or something . . .</p><p></p><p></p><p></p><p>I am not familiar with Unseen Seer, but remember that the number of total classes and multiclassing in general is an issue in this campaign. In that respect the straight Beguiler is attractive.</p><p></p><p></p><p></p><p>I'm not sure what spells are functionally equivalent to gobs of damage. Obviously blinding color surge is very nice, and color spray is still potent at level 5, but the beguiler spell list has always struck me as 80% useless and 20% real gems.</p><p></p><p>By the way, thanks for your input. I list my objections because I suspect that occasionally something will pop up that I have not accounted for, and then you can show me why I'm wrong <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="moritheil, post: 4048908, member: 30610"] Well, I don't really consider Spellthief a spellcasting class so much as a rogue class specifically tailored to be anti-caster. Wiz/Rogue generally comes out OK, so broadly speaking, my expectation was that it should be possible to make Spellthief/Wiz work. You're right in that Beguiler suffers a little less from MAD. I'm honestly not sure. The tumble is there so I have control over how often I am in melee. If I were to go for a ranged build, I'd use it to escape melee. I could also dump Strength and put more points into Dex or something . . . I am not familiar with Unseen Seer, but remember that the number of total classes and multiclassing in general is an issue in this campaign. In that respect the straight Beguiler is attractive. I'm not sure what spells are functionally equivalent to gobs of damage. Obviously blinding color surge is very nice, and color spray is still potent at level 5, but the beguiler spell list has always struck me as 80% useless and 20% real gems. By the way, thanks for your input. I list my objections because I suspect that occasionally something will pop up that I have not accounted for, and then you can show me why I'm wrong :D [/QUOTE]
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