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Sneaky spell questions - Piratecat's players keep out!
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<blockquote data-quote="Piratecat" data-source="post: 952597" data-attributes="member: 2"><p>Hey Wulf! Am-scray! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>--------------------------------</p><p></p><p>Okay, two questions:</p><p></p><p>1. A PC is <em>wind walking</em>. Typically, it takes 5 rounds to turn from solid to gaseous, or from gaseous to solid, except at the very beginning of the spell. </p><p></p><p>a. If a person in gaseous form flew into an anti-magic sphere, they'd immediately turn solid. If they then left the sphere, would they immediately turn gaseous again, or would it take them the normal 30 seconds?</p><p></p><p>b. What kind of action is it to turn from solid to gaseous, and vice versa? If a standard action, is that action taken only in the first round of five, or every round? Does the changing PC stay solid (or gaseous) until 5 rounds have passed, or do they get progressively more misty (or more solid) as the five rounds progress?</p><p></p><p>2. <em>Guards and Wards</em> is a spell that allows no saving throw. Is this also true with the <em>suggestion</em> component? It appears so, although spell resistance does apply. That would suggest (ha ha) that anyone passing through the area would be affected by the suggestion, no save! This makes the spell significantly more powerful, but I can't find anything contradicting this interpretation.</p><p></p><p>Opinions? And thanks!</p></blockquote><p></p>
[QUOTE="Piratecat, post: 952597, member: 2"] Hey Wulf! Am-scray! :D -------------------------------- Okay, two questions: 1. A PC is [i]wind walking[/i]. Typically, it takes 5 rounds to turn from solid to gaseous, or from gaseous to solid, except at the very beginning of the spell. a. If a person in gaseous form flew into an anti-magic sphere, they'd immediately turn solid. If they then left the sphere, would they immediately turn gaseous again, or would it take them the normal 30 seconds? b. What kind of action is it to turn from solid to gaseous, and vice versa? If a standard action, is that action taken only in the first round of five, or every round? Does the changing PC stay solid (or gaseous) until 5 rounds have passed, or do they get progressively more misty (or more solid) as the five rounds progress? 2. [i]Guards and Wards[/i] is a spell that allows no saving throw. Is this also true with the [i]suggestion[/i] component? It appears so, although spell resistance does apply. That would suggest (ha ha) that anyone passing through the area would be affected by the suggestion, no save! This makes the spell significantly more powerful, but I can't find anything contradicting this interpretation. Opinions? And thanks! [/QUOTE]
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