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Sneaky spell questions - Piratecat's players keep out!
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<blockquote data-quote="Pielorinho" data-source="post: 952627" data-attributes="member: 259"><p>I don't know, but here's how I'd rule it:</p><p></p><p>* The change from solid to gas or back takes five full rounds. Just as a spell that takes one full round doesn't mean you can move and cast it, just as doffing and donning armor isn't multiple standard actions taken over the course of multiple rounds allowing the donner to take move actions in between strapping on the cuirass and breastplate, you don't get to move around while changing form.</p><p>* When entering the antimagic field, the magic making you gaseous was suppressed; as soon as you leave, the magic making you gaseous is no longer suppressed, and you immediately return to your gaseous state.</p><p></p><p>I could see logic for ruling the opposite way in each case, however; indeed, it might be more fun to rule the other way.</p><p></p><p>As for guards and wards, this is similar to other spells that have little side-efects in them. Should Control Water, when cast as a Slow spell on a Water Elemental, have neither save nor SR? I think I'd rule that when a spell duplicates the effects of another spell, you use that other spell's save and SR results, with the DC determined by the "parent" spell.</p><p></p><p>Again, though, this is speculation.</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 952627, member: 259"] I don't know, but here's how I'd rule it: * The change from solid to gas or back takes five full rounds. Just as a spell that takes one full round doesn't mean you can move and cast it, just as doffing and donning armor isn't multiple standard actions taken over the course of multiple rounds allowing the donner to take move actions in between strapping on the cuirass and breastplate, you don't get to move around while changing form. * When entering the antimagic field, the magic making you gaseous was suppressed; as soon as you leave, the magic making you gaseous is no longer suppressed, and you immediately return to your gaseous state. I could see logic for ruling the opposite way in each case, however; indeed, it might be more fun to rule the other way. As for guards and wards, this is similar to other spells that have little side-efects in them. Should Control Water, when cast as a Slow spell on a Water Elemental, have neither save nor SR? I think I'd rule that when a spell duplicates the effects of another spell, you use that other spell's save and SR results, with the DC determined by the "parent" spell. Again, though, this is speculation. Daniel [/QUOTE]
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