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<blockquote data-quote="Sniktch" data-source="post: 1520314" data-attributes="member: 7704"><p>[Necropolis] My character</p><p></p><p>Yep, I've taken a hiatus from DMing - all the games I have currently are online. In the interim, two of my friends are taking turns at the DM chores. We started playing the first one's game this Saturday - we'll be going through Necropolis.</p><p></p><p>Here's a fun and flighty character I made to explore the dungeon with (mix of 3.0 and 3.5):</p><p></p><p><strong>Shippo the Seelie[/i]</strong></p><p><strong></strong></p><p><strong>Male faen (quickling/sprite (3)) Rogue 3/fighter 4</strong></p><p><strong>Str 7 Dex 24(28) Con 14 Int 15 Wis 12 Cha 14</strong></p><p><strong>HD: 4d10 + 6d6 + 20 HP: 70 Init: +9 AC: (+2 size, +1 feat, +9 Dex, +4 armor, +2 shield) 28</strong></p><p><strong>Saves: Fort +11 Ref +19 Will +7</strong></p><p><strong></strong></p><p><strong>Skills: Bluff +7, Disable Device +14, Escape Artist +28, Hide +27, Listen +5, Move Silently +14, Open Lock +16, Search +12 (+17), Tumble +14, Use Magic Device +12</strong></p><p><strong></strong></p><p><strong>Feats: Defensive, Combat Expertise, Weapon Finesse, wp focus (dagger), wp specialization (dagger), Flyby Attack, Arterial Strike</strong></p><p><strong></strong></p><p><strong>Class: sneak attack +2d6, traps, evasion</strong></p><p><strong></strong></p><p><strong>Racial: tiny size, fly 30 (perfect), low-light vision, spell-like abilities: at will) detect magic; 1/day) ghost sound, light, invisibility (self only), dispel magic, suggestion, non-detection, charm monster, teleport without error</strong></p><p><strong></strong></p><p><strong>Gear: glassteel dagger, glassteel buckler, mw sprytebow, 20 glassteel arrows, ring of mage armor, Gloves of Dexterity +4, vest of escape, cloak of resistance +3, brooch of shielding, goggles of minute seeing, 10 doses sombal poison (DC 12 – dmg: sleep/none), wand of cure light wounds, everburning pebble, quall’s feather tokens: fan, tree x 2, backpack, beltpuch, waterskin, 2 potions of cure light wounds</strong></p><p><strong></strong></p><p><strong>Attacks: glassteel dagger +20/+15 dmg 1d4+1 (19-20/x2)</strong></p><p><strong>Mw sprytebow(glassteel arrow) +20/+15 dmg 1d4-1 (20/x3) range 50’</strong></p></blockquote><p></p>
[QUOTE="Sniktch, post: 1520314, member: 7704"] [Necropolis] My character Yep, I've taken a hiatus from DMing - all the games I have currently are online. In the interim, two of my friends are taking turns at the DM chores. We started playing the first one's game this Saturday - we'll be going through Necropolis. Here's a fun and flighty character I made to explore the dungeon with (mix of 3.0 and 3.5): [b]Shippo the Seelie[/i] Male faen (quickling/sprite (3)) Rogue 3/fighter 4 Str 7 Dex 24(28) Con 14 Int 15 Wis 12 Cha 14 HD: 4d10 + 6d6 + 20 HP: 70 Init: +9 AC: (+2 size, +1 feat, +9 Dex, +4 armor, +2 shield) 28 Saves: Fort +11 Ref +19 Will +7 Skills: Bluff +7, Disable Device +14, Escape Artist +28, Hide +27, Listen +5, Move Silently +14, Open Lock +16, Search +12 (+17), Tumble +14, Use Magic Device +12 Feats: Defensive, Combat Expertise, Weapon Finesse, wp focus (dagger), wp specialization (dagger), Flyby Attack, Arterial Strike Class: sneak attack +2d6, traps, evasion Racial: tiny size, fly 30 (perfect), low-light vision, spell-like abilities: at will) detect magic; 1/day) ghost sound, light, invisibility (self only), dispel magic, suggestion, non-detection, charm monster, teleport without error Gear: glassteel dagger, glassteel buckler, mw sprytebow, 20 glassteel arrows, ring of mage armor, Gloves of Dexterity +4, vest of escape, cloak of resistance +3, brooch of shielding, goggles of minute seeing, 10 doses sombal poison (DC 12 – dmg: sleep/none), wand of cure light wounds, everburning pebble, quall’s feather tokens: fan, tree x 2, backpack, beltpuch, waterskin, 2 potions of cure light wounds Attacks: glassteel dagger +20/+15 dmg 1d4+1 (19-20/x2) Mw sprytebow(glassteel arrow) +20/+15 dmg 1d4-1 (20/x3) range 50’[/b] [/QUOTE]
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