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Story Hour
Sniktch's Story Hour - City of the Spider Queen (Updated 04/25)
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<blockquote data-quote="DustTC" data-source="post: 605747" data-attributes="member: 8919"><p>Great thread, you tell a really nice story. It helps that I'm DM'ing CotSQ myself I suppose, you give me plenty of inspiration <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>IMC, the group cleaned every last bit of the upper level without too much trouble and then went down and took out the guards at the waiting post and the web team to boot (Big Sky (MotW spell) was really nasty on the web team sentries), before having to retreat to heal and rest.</p><p></p><p>I was so impressed by this that I decided to up the heat a bit and have them ambushed (as suggested in the adventure) by the hunter-killer team. It had been a while since they had any adventure where they had the opportunity to rest, so they went about it rather stupidly and retreated to the cavern where the Lolthites had been hiding (without as much as casting a Pass Without Trace).</p><p></p><p>I did let them rest up (else it would have been a TPK for sure) and attacked them in an ambush in the bebilith cave. Party was a Psychic Warrior, a Druid, a Paladin (Monte's NG variant, I let him change before the session because he never was much good at being LG) and a Cleric.</p><p></p><p>Two Phantasmal Killers later the Cleric is dead, the Paladin is dead (NG Paladins don't have aura of courage, doh) and the Psychic Warrior is dominated by Sustzam Mar-Shinn (think that's the name). He's got a nasty DC <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (I won't give away why). I then fumbled a Dispel DC so the Druid could set the Psychic Warrior free (heroic fights with multiple dead are fine by me, TPKs aren't) and after that they got into one of those great hanging-on-by-a-thread fights with some great tactical choices by the Druid (Transmute Rock to Mud to take the improved invis, flying, hasted Sustzam out of it for a while was the best), a massive contribution by the Druid's awakened panther companion and the PsyWar expending all his daily PPs in just a couple of rounds <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>Anyway, I'm getting a little too enthusiastic, but I'm really enjoying your story... I just wish my players were as good roleplayers (or maybe you just make them sound like they are), though the Druid in my group isn't half bad.</p></blockquote><p></p>
[QUOTE="DustTC, post: 605747, member: 8919"] Great thread, you tell a really nice story. It helps that I'm DM'ing CotSQ myself I suppose, you give me plenty of inspiration :). IMC, the group cleaned every last bit of the upper level without too much trouble and then went down and took out the guards at the waiting post and the web team to boot (Big Sky (MotW spell) was really nasty on the web team sentries), before having to retreat to heal and rest. I was so impressed by this that I decided to up the heat a bit and have them ambushed (as suggested in the adventure) by the hunter-killer team. It had been a while since they had any adventure where they had the opportunity to rest, so they went about it rather stupidly and retreated to the cavern where the Lolthites had been hiding (without as much as casting a Pass Without Trace). I did let them rest up (else it would have been a TPK for sure) and attacked them in an ambush in the bebilith cave. Party was a Psychic Warrior, a Druid, a Paladin (Monte's NG variant, I let him change before the session because he never was much good at being LG) and a Cleric. Two Phantasmal Killers later the Cleric is dead, the Paladin is dead (NG Paladins don't have aura of courage, doh) and the Psychic Warrior is dominated by Sustzam Mar-Shinn (think that's the name). He's got a nasty DC :) (I won't give away why). I then fumbled a Dispel DC so the Druid could set the Psychic Warrior free (heroic fights with multiple dead are fine by me, TPKs aren't) and after that they got into one of those great hanging-on-by-a-thread fights with some great tactical choices by the Druid (Transmute Rock to Mud to take the improved invis, flying, hasted Sustzam out of it for a while was the best), a massive contribution by the Druid's awakened panther companion and the PsyWar expending all his daily PPs in just a couple of rounds :D. Anyway, I'm getting a little too enthusiastic, but I'm really enjoying your story... I just wish my players were as good roleplayers (or maybe you just make them sound like they are), though the Druid in my group isn't half bad. [/QUOTE]
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Sniktch's Story Hour - City of the Spider Queen (Updated 04/25)
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