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Sniper Hazard
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<blockquote data-quote="Fallen Seraph" data-source="post: 4518227" data-attributes="member: 57894"><p>Wondering what you think of this trap, based somewhat off the Vicious Animal Hazard from the Gladiator Article.</p><p></p><p>Note, there aren't any numbers yet since not sure what level I will have this happen at yet in the campaign.</p><p></p><p>Now obviously this may seem somewhat powerful, since it can attack each person. However this is to be used in a specific circumstance. The players are going to be meeting this hazard within a New Orlean's style cemetery and can hide behind the crypts.</p><p></p><p>These crypts give Superior Cover, but when shot becomes Cover, the shot again is reduced to rubble. Thus the players can move from cover to cover in their turns.</p><p></p><p>There are also zombie minions who wander the cemetery, if a zombie is between the hazard and the player. Then the player gains cover and the zombie is attacked instead.</p><p></p><p>So what do you think?</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4518227, member: 57894"] Wondering what you think of this trap, based somewhat off the Vicious Animal Hazard from the Gladiator Article. Note, there aren't any numbers yet since not sure what level I will have this happen at yet in the campaign. Now obviously this may seem somewhat powerful, since it can attack each person. However this is to be used in a specific circumstance. The players are going to be meeting this hazard within a New Orlean's style cemetery and can hide behind the crypts. These crypts give Superior Cover, but when shot becomes Cover, the shot again is reduced to rubble. Thus the players can move from cover to cover in their turns. There are also zombie minions who wander the cemetery, if a zombie is between the hazard and the player. Then the player gains cover and the zombie is attacked instead. So what do you think? [/QUOTE]
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