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General Tabletop Discussion
*Pathfinder & Starfinder
Sniper Mechanics
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<blockquote data-quote="herrozerro" data-source="post: 5827803" data-attributes="member: 86211"><p>I can see that, though my original ranges also were taking into account that the sniper could cover two alleys at once. if the sniper could have two alleys at opposite ends of the field, so taking that into account i shortened up the ranges. The sniper can still take his regular Basic attack at whatever range he wants to.</p><p></p><p>Though I also agree about the alley's being too easy to find, perhaps rather then an automatic reveal that they can be found with a insight or perception check. Though im not quite sure how they are not movable, how i have it written the sniper could every round relay down two alleys.</p><p></p><p>and thanks for the thoughts about the artilary and other indirect methods of dealing with them!</p><p></p><p>Perhaps to make the sniper alley's more deadly treat them with an aura of if a creature starts its turn in it it can be attacked.</p></blockquote><p></p>
[QUOTE="herrozerro, post: 5827803, member: 86211"] I can see that, though my original ranges also were taking into account that the sniper could cover two alleys at once. if the sniper could have two alleys at opposite ends of the field, so taking that into account i shortened up the ranges. The sniper can still take his regular Basic attack at whatever range he wants to. Though I also agree about the alley's being too easy to find, perhaps rather then an automatic reveal that they can be found with a insight or perception check. Though im not quite sure how they are not movable, how i have it written the sniper could every round relay down two alleys. and thanks for the thoughts about the artilary and other indirect methods of dealing with them! Perhaps to make the sniper alley's more deadly treat them with an aura of if a creature starts its turn in it it can be attacked. [/QUOTE]
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