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General Tabletop Discussion
*Pathfinder & Starfinder
Sniper Prestige Class
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<blockquote data-quote="TheLe" data-source="post: 3672300" data-attributes="member: 3981"><p>I also think there should *always* be a penalty for hiding after an attack. However, lowing the penalties is fine. Always give a chance for the player to fail.</p><p></p><p>However, you can always add special abilities to that. For example:</p><p>-------------------</p><p>Hidden Sniper: At 3rd level, the Sniper is able to make deadly attacks while hiding at the cost of damage. When making an attack while hidden, you may give yourself a +1 bonus to your ranged attack rolls, a the cost of -2 to the damage. At 6th level and ever two levels thereafter, the attack bonus increases by 1, but the penalty remains unchanged (maximum of +4 at 10th level).</p><p></p><p>Hidden Critical: At 7th level, you are able to take aimed shots at your opponents. When using your Hidden Sniper ability, you can reduce the attack bonus by 1 to gain a +1 to your critical threat. The damage penalty remains unchanged. At 9th level you may reduce the attack bonus by 2 to gain a +1 to your critical threat.</p><p>-------------------</p><p></p><p>Now I have given him a reason to attack while hidden with a very small attack bonus (+1) and a bad damage penalty (-2). But if you are having troubles hitting someone, it could be a boon. And by 6th level, we are looking at +2 attack, -2 damage. Still a tough tradeoff, but it is fair and balanced since I lowered the pre-requisites for this class.</p><p></p><p>Now comes the Hidden Critical ability. By 7th level, you can use it and still get +1 attack, -2 damage, but your potential damage with a bow is 1d8-2 (threat 19-20, x3). By 9th level we are looking at +1 attack, 1d8-2 damage (threat 18-20, x3). By 10th level you now have a +2 to your attack.</p><p></p><p>Once again, some modest gains with some penalties. These kinds of tradeoffs makes the class more balanced and accessible, since you can take it much earlier.</p><p></p><p>Also keep in minds that they are still gaining feats normally, so you don't have to give it to them.</p><p></p><p>Just some ideas for you.</p><p></p><p>`Le</p></blockquote><p></p>
[QUOTE="TheLe, post: 3672300, member: 3981"] I also think there should *always* be a penalty for hiding after an attack. However, lowing the penalties is fine. Always give a chance for the player to fail. However, you can always add special abilities to that. For example: ------------------- Hidden Sniper: At 3rd level, the Sniper is able to make deadly attacks while hiding at the cost of damage. When making an attack while hidden, you may give yourself a +1 bonus to your ranged attack rolls, a the cost of -2 to the damage. At 6th level and ever two levels thereafter, the attack bonus increases by 1, but the penalty remains unchanged (maximum of +4 at 10th level). Hidden Critical: At 7th level, you are able to take aimed shots at your opponents. When using your Hidden Sniper ability, you can reduce the attack bonus by 1 to gain a +1 to your critical threat. The damage penalty remains unchanged. At 9th level you may reduce the attack bonus by 2 to gain a +1 to your critical threat. ------------------- Now I have given him a reason to attack while hidden with a very small attack bonus (+1) and a bad damage penalty (-2). But if you are having troubles hitting someone, it could be a boon. And by 6th level, we are looking at +2 attack, -2 damage. Still a tough tradeoff, but it is fair and balanced since I lowered the pre-requisites for this class. Now comes the Hidden Critical ability. By 7th level, you can use it and still get +1 attack, -2 damage, but your potential damage with a bow is 1d8-2 (threat 19-20, x3). By 9th level we are looking at +1 attack, 1d8-2 damage (threat 18-20, x3). By 10th level you now have a +2 to your attack. Once again, some modest gains with some penalties. These kinds of tradeoffs makes the class more balanced and accessible, since you can take it much earlier. Also keep in minds that they are still gaining feats normally, so you don't have to give it to them. Just some ideas for you. `Le [/QUOTE]
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