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General Tabletop Discussion
*TTRPGs General
Sniper Rifles (Snipers in general)
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<blockquote data-quote="Morgenstern" data-source="post: 659521" data-attributes="member: 5485"><p>You might find converting some of the ranged combat feats from Spycraft to d20 Modern takes care of some of your desire to do a little more snipe-y stuff. There is also a Sniper prestige class in the Shadowforce Archer world book that should convert over pretty easily (would need a reputation bonus column added to it).</p><p></p><p>As to scopes, here's how we handled that over in Spycraft~</p><p></p><p><strong>From the Modern Arms Guide, page 111</strong></p><p></p><p><strong>Telescopic Sights:</strong> Telescopic sights may only be attached to a firearm’s rail mount. They allow the agent to ignore the range penalties for one or more range increments, so long as he’s aiming the weapon (having taken the aim action):</p><p></p><p><em>Telescopic Sight Effects</em></p><p>Magnification ~ Range Increments Ignored</p><p>1.5x to 3.9x ~ 2nd Range Increment</p><p>4x to 8x ~ 2nd and 4th Range Increments</p><p>9x to 15x ~ 3rd, 5th, & 7th Range Increments</p><p>16x and up ~ 4th, 6th, 8th, & 10th Range Increments</p><p></p><p>Higher power scopes are virtually useless at close range, so the higher-magnification scopes ignore fewer low range increments.</p><p>Variable power scopes require a half action to change magnifications and must be re-aimed after each adjustment.</p><p>When attached to handguns, telescopic sights inflict a –2 penalty upon the weapon’s concealment DC (see page 22). Scoped handguns also require a special holster (only available in duty, hip, shoulder, tactical, briefcase, and purse models, and costing an additional +1 BP). Telescopic sights have no effect on the</p><p>Concealment DCs of rifles, shotguns, or SMGs.</p><p>Telescopic sights are available separately for handguns, rifles, shotguns, submachineguns, and tactical weapons. Fixed and variable power models are available for all weapons. </p><p></p><p>Hope this helps,</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 659521, member: 5485"] You might find converting some of the ranged combat feats from Spycraft to d20 Modern takes care of some of your desire to do a little more snipe-y stuff. There is also a Sniper prestige class in the Shadowforce Archer world book that should convert over pretty easily (would need a reputation bonus column added to it). As to scopes, here's how we handled that over in Spycraft~ [b]From the Modern Arms Guide, page 111[/b] [b]Telescopic Sights:[/b] Telescopic sights may only be attached to a firearm’s rail mount. They allow the agent to ignore the range penalties for one or more range increments, so long as he’s aiming the weapon (having taken the aim action): [i]Telescopic Sight Effects[/i] Magnification ~ Range Increments Ignored 1.5x to 3.9x ~ 2nd Range Increment 4x to 8x ~ 2nd and 4th Range Increments 9x to 15x ~ 3rd, 5th, & 7th Range Increments 16x and up ~ 4th, 6th, 8th, & 10th Range Increments Higher power scopes are virtually useless at close range, so the higher-magnification scopes ignore fewer low range increments. Variable power scopes require a half action to change magnifications and must be re-aimed after each adjustment. When attached to handguns, telescopic sights inflict a –2 penalty upon the weapon’s concealment DC (see page 22). Scoped handguns also require a special holster (only available in duty, hip, shoulder, tactical, briefcase, and purse models, and costing an additional +1 BP). Telescopic sights have no effect on the Concealment DCs of rifles, shotguns, or SMGs. Telescopic sights are available separately for handguns, rifles, shotguns, submachineguns, and tactical weapons. Fixed and variable power models are available for all weapons. Hope this helps, [/QUOTE]
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