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General Tabletop Discussion
*TTRPGs General
Sniper Rifles (Snipers in general)
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<blockquote data-quote="Moonsword" data-source="post: 694774" data-attributes="member: 7174"><p>Now responding to the rest.</p><p></p><p>Double Tap wouldn't work real well in a lot of sniper rifles. The GM should just glance at the descriptions of the breech for the character's weapon, and rule on it, and if it would work at that range w/o horrible inaccuracy penalites to the second shot. I can't think of anything other than an H&K G-11 that could do something like that without the shock of the first shot jerking the second far off target. At these ranges, even a slight twitch between the shots can easily lead to them landing dozens of feet apart. It would be possible, IMO, but incredibly stupid without the right equipment (read: gun).</p><p></p><p>The indivdual GMs always have the say, even when dealing with normal situaitons under the rules. This most assuredly is not. A lot of Modern conflict, in my experience (and IMHO), is within the first range increment for rifles, and some for pistols. These are extreme situations. We're debating general guidelines for oddball problems, not the merits of core rules. I know I needed that reminder mentally, and I though it would be a good thing to add. Again, the GM who makes the ruling in his game is right. All we can do is try to aid him. I am one this is directed at more than anyone else, so please do not take offense. This is just a disclaimer I'm tacking on.</p></blockquote><p></p>
[QUOTE="Moonsword, post: 694774, member: 7174"] Now responding to the rest. Double Tap wouldn't work real well in a lot of sniper rifles. The GM should just glance at the descriptions of the breech for the character's weapon, and rule on it, and if it would work at that range w/o horrible inaccuracy penalites to the second shot. I can't think of anything other than an H&K G-11 that could do something like that without the shock of the first shot jerking the second far off target. At these ranges, even a slight twitch between the shots can easily lead to them landing dozens of feet apart. It would be possible, IMO, but incredibly stupid without the right equipment (read: gun). The indivdual GMs always have the say, even when dealing with normal situaitons under the rules. This most assuredly is not. A lot of Modern conflict, in my experience (and IMHO), is within the first range increment for rifles, and some for pistols. These are extreme situations. We're debating general guidelines for oddball problems, not the merits of core rules. I know I needed that reminder mentally, and I though it would be a good thing to add. Again, the GM who makes the ruling in his game is right. All we can do is try to aid him. I am one this is directed at more than anyone else, so please do not take offense. This is just a disclaimer I'm tacking on. [/QUOTE]
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