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*Pathfinder & Starfinder
Snipers?
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<blockquote data-quote="Felix" data-source="post: 807104" data-attributes="member: 3929"><p>*Rules forum mode activated*</p><p></p><p>Is this within the rules?</p><p></p><p>Suprise round:</p><p>Sniper: Fire at the PC's from however far away. (Standard Action)</p><p>Drop behind 3' high wall. (Go prone, Free action, 100% cover)</p><p></p><p>1st round:</p><p>Sniper: Delay</p><p>PC's: Where'd that come from? We can't see a thing. (ie, no line of sight to the sniper)</p><p></p><p>-Combat ends-</p><p></p><p>Sniper relocates, giving PC's a chance to Spot him vs his Move Silently and other circumstance bonuses.</p><p></p><p>Suprise Round:</p><p>Sniper: Fire at PC's. (Standard action)</p><p>Drop behind hedge (Go prone, Free action, 100% concealment)</p><p>PC's: D'oh!</p><p></p><p>Rinse, repeat.</p><p></p><p></p><p>Why would a sniper want to have an extended combat? Just do it one shot at a time, and in each situation, deny the PC's the ability to even spot you.</p><p></p><p>As for skill checks, I would have the PC's roll a pretty tough Listen check to hear the bow string to even have a chance at turning their heads and making a Spot check. If they didn't hear the arrow leave the bow, no way am I going to allow them to make a Spot check on the sniper, as when the arrow hits, he's on the ground with no line of sight.</p><p></p><p>Want to help your snipers? Have them wear the Dnd equivalent of Ghille suits (you know, Tom Berrenger in the movie Sniper). Those things give a huge + to hide in green surroundings. Have him make only one shot. Have the sniper plant decoys that the PC's will spot; they investigate those things while he gets away. Equip him with a ring of silence, or some such; the PC's will have no way to know where the hell he is if they can't hear him and he's behind cover or has concealment.</p><p></p><p>So you will say, OK, he drops prone, but he still needs to make a Hide check at -20 to compare to the PC's Spot; what kind of circumstance bonuses does he get for being behind a wall, for the PC's being unaware, for being a long ways away, for wearing a ghille suit, ... etc. Yeah, you have to suck up a hefty penalty for attacking then hiding, but you can avoid that by putting the sniper in the right position. And that's exactly what snipers do: get into the right positions to shoot their quarry.</p><p></p><p>Oh, and one more thing, if this bow guy is going to be a sniper, make sure his arrows do the job in one hit; one shot, one kill.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Felix, post: 807104, member: 3929"] *Rules forum mode activated* Is this within the rules? Suprise round: Sniper: Fire at the PC's from however far away. (Standard Action) Drop behind 3' high wall. (Go prone, Free action, 100% cover) 1st round: Sniper: Delay PC's: Where'd that come from? We can't see a thing. (ie, no line of sight to the sniper) -Combat ends- Sniper relocates, giving PC's a chance to Spot him vs his Move Silently and other circumstance bonuses. Suprise Round: Sniper: Fire at PC's. (Standard action) Drop behind hedge (Go prone, Free action, 100% concealment) PC's: D'oh! Rinse, repeat. Why would a sniper want to have an extended combat? Just do it one shot at a time, and in each situation, deny the PC's the ability to even spot you. As for skill checks, I would have the PC's roll a pretty tough Listen check to hear the bow string to even have a chance at turning their heads and making a Spot check. If they didn't hear the arrow leave the bow, no way am I going to allow them to make a Spot check on the sniper, as when the arrow hits, he's on the ground with no line of sight. Want to help your snipers? Have them wear the Dnd equivalent of Ghille suits (you know, Tom Berrenger in the movie Sniper). Those things give a huge + to hide in green surroundings. Have him make only one shot. Have the sniper plant decoys that the PC's will spot; they investigate those things while he gets away. Equip him with a ring of silence, or some such; the PC's will have no way to know where the hell he is if they can't hear him and he's behind cover or has concealment. So you will say, OK, he drops prone, but he still needs to make a Hide check at -20 to compare to the PC's Spot; what kind of circumstance bonuses does he get for being behind a wall, for the PC's being unaware, for being a long ways away, for wearing a ghille suit, ... etc. Yeah, you have to suck up a hefty penalty for attacking then hiding, but you can avoid that by putting the sniper in the right position. And that's exactly what snipers do: get into the right positions to shoot their quarry. Oh, and one more thing, if this bow guy is going to be a sniper, make sure his arrows do the job in one hit; one shot, one kill.:) [/QUOTE]
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