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<blockquote data-quote="nittanytbone" data-source="post: 3704394" data-attributes="member: 35709"><p>How about this?</p><p></p><p>Rogue 2/Ranger 2</p><p></p><p>Take the rogue level at 1 and 4. You want the first one at 1 to benefit from the extra SP, and the second one at 4 in order to get key skills maxed out again (tumble, disable device come to mind).</p><p></p><p>Feats:</p><p></p><p>1 - Able Sniper</p><p>Hu - Crossbow Sniper (PHBII - SA range out to 60', add 1/2 dex mod to damage)</p><p>3 - Rapid Reload</p><p>Ranger 1 - Tracking (Perhaps use Urban Ranger variant from UA with Urban Tracking), Favored Enemy (Humans)</p><p>Ranger 2 - Rapid Shot</p><p></p><p>Next you squeeze in PBS or Precise Shot. You can wait for level 6 + 9 or take a fighter level for the quick feat or jump into Human Paragon. I wouldn't worry too much about this as a sniper usually can select a target that is not in melee with a friend.</p><p></p><p>The main problem will be shoring up your will save. I would advise starting with 12 or 14 WIS and squeezing in Iron Will if possible, along with potions and friendly buffs.</p><p></p><p>With this build, you can totally ignore STR. Dump to 8 if desired. Pump DEX through the roof. Sneak Attack becomes much more useful with a 60' range. Remember, foes take a -1 penalty on spot checks per 10', so a 60' range effectively equals +6 to your hide checks.</p><p></p><p>Say you hide in some bushes (offering concealment), are prone (crossbows can be fired prone), have hide maxed out, and have 19 dex + a potion of cat's grace (not unreasonable for a big fight), along with a masterwork crossbow.</p><p></p><p>To Hit with Rapid Shot: +10 (+3 BAB + 6 DEX + 1 MWORK - 2 RAPID SHOT + 2 ABLE SNIPER)</p><p>Damage with Lt Xbow: 1d8+3+1d6 SA</p><p>Hide: +27 (+7 ranks + 6 dex + 2 equipment + 2 circumstance* + 4 sniper feat + 6 viewer's spot penalty)</p><p></p><p>*I'd ask my DM if being prone in the bushes gave a +2 bonus to hide.</p><p></p><p>The big advantages of going the crossbow route are:</p><p>- Fire while prone (great for snipers)</p><p>- Less stat intensive -- STR becomes irrelevant</p><p>- Cheaper - No need for composite strength bows, saves cash for magical enhancements or ammo</p><p></p><p>The disadvantages are:</p><p>- Requires an extra feat (rapid reload)</p><p>- Range is somewhat more limited (usually not a problem)</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 3704394, member: 35709"] How about this? Rogue 2/Ranger 2 Take the rogue level at 1 and 4. You want the first one at 1 to benefit from the extra SP, and the second one at 4 in order to get key skills maxed out again (tumble, disable device come to mind). Feats: 1 - Able Sniper Hu - Crossbow Sniper (PHBII - SA range out to 60', add 1/2 dex mod to damage) 3 - Rapid Reload Ranger 1 - Tracking (Perhaps use Urban Ranger variant from UA with Urban Tracking), Favored Enemy (Humans) Ranger 2 - Rapid Shot Next you squeeze in PBS or Precise Shot. You can wait for level 6 + 9 or take a fighter level for the quick feat or jump into Human Paragon. I wouldn't worry too much about this as a sniper usually can select a target that is not in melee with a friend. The main problem will be shoring up your will save. I would advise starting with 12 or 14 WIS and squeezing in Iron Will if possible, along with potions and friendly buffs. With this build, you can totally ignore STR. Dump to 8 if desired. Pump DEX through the roof. Sneak Attack becomes much more useful with a 60' range. Remember, foes take a -1 penalty on spot checks per 10', so a 60' range effectively equals +6 to your hide checks. Say you hide in some bushes (offering concealment), are prone (crossbows can be fired prone), have hide maxed out, and have 19 dex + a potion of cat's grace (not unreasonable for a big fight), along with a masterwork crossbow. To Hit with Rapid Shot: +10 (+3 BAB + 6 DEX + 1 MWORK - 2 RAPID SHOT + 2 ABLE SNIPER) Damage with Lt Xbow: 1d8+3+1d6 SA Hide: +27 (+7 ranks + 6 dex + 2 equipment + 2 circumstance* + 4 sniper feat + 6 viewer's spot penalty) *I'd ask my DM if being prone in the bushes gave a +2 bonus to hide. The big advantages of going the crossbow route are: - Fire while prone (great for snipers) - Less stat intensive -- STR becomes irrelevant - Cheaper - No need for composite strength bows, saves cash for magical enhancements or ammo The disadvantages are: - Requires an extra feat (rapid reload) - Range is somewhat more limited (usually not a problem) [/QUOTE]
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