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<blockquote data-quote="Saeviomagy" data-source="post: 5496838" data-attributes="member: 5890"><p>If you're going to add a ton of worthwhile martial practises, then I guess that's an ok way to do things. If you don't add more to the fairly woeful selection, it's still going to feel like you've spend a feat PLUS cash for a benefit that's more-or-less at the DMs whim.</p><p></p><p>How about a skill power? An encounter perception skill power to bump the range of your next ranged power to 10 x normal.</p><p></p><p>That way you can even get good snipes out of spells and the like.</p><p></p><p>You could even do something interesting like make it an encounter power that lets you line up such a shot at will as a standard action, but the power fades if you move from your current square. So you can snipe all you want once you get set up, but once you're forced to move you'll have to switch to close range stuff.</p><p></p><p>The only problem with that is that typically ONE person gets to snipe while everyone who chose not to take the skill power gets to sit and watch.</p><p></p><p>So... how about a formalized skill challenge? Each round you can either take a shot (any ranged power, set some minimum range based on how much space there actually is) or contribute to making sure your foes don't pin down the sniper. Stealth, bluff, knowledges, athletics, acrobatics all come into play. There's no fixed number of successes, you just start with, say, 3 tokens per person. Decide ahead of time whether you're trying something hard or something easy. A hard success can either take 2 tokens away on a fail or add 2 on a success. An easy one is lose/gain one. An attack automatically loses 1 token. Once you're out of tokens, enemies are placed on the battlemap.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5496838, member: 5890"] If you're going to add a ton of worthwhile martial practises, then I guess that's an ok way to do things. If you don't add more to the fairly woeful selection, it's still going to feel like you've spend a feat PLUS cash for a benefit that's more-or-less at the DMs whim. How about a skill power? An encounter perception skill power to bump the range of your next ranged power to 10 x normal. That way you can even get good snipes out of spells and the like. You could even do something interesting like make it an encounter power that lets you line up such a shot at will as a standard action, but the power fades if you move from your current square. So you can snipe all you want once you get set up, but once you're forced to move you'll have to switch to close range stuff. The only problem with that is that typically ONE person gets to snipe while everyone who chose not to take the skill power gets to sit and watch. So... how about a formalized skill challenge? Each round you can either take a shot (any ranged power, set some minimum range based on how much space there actually is) or contribute to making sure your foes don't pin down the sniper. Stealth, bluff, knowledges, athletics, acrobatics all come into play. There's no fixed number of successes, you just start with, say, 3 tokens per person. Decide ahead of time whether you're trying something hard or something easy. A hard success can either take 2 tokens away on a fail or add 2 on a success. An easy one is lose/gain one. An attack automatically loses 1 token. Once you're out of tokens, enemies are placed on the battlemap. [/QUOTE]
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