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<blockquote data-quote="RangerWickett" data-source="post: 5497393" data-attributes="member: 63"><p>Ooh, ignore what I just posted. I have a better idea.</p><p></p><p><s>Alternately, there's the 3e method.</s></p><p><s></s></p><p><s><span style="font-size: 12px"><strong>Extreme Range</strong></span></s></p><p><s>The listed ranges for projectile and thrown weapons are based on their effectiveness in combat against mobile targets. While it's possible to hit a mass of men, or a stationary target at much farther distances, any aware combatant will easily be able to avoid a projectile from that range.</s></p><p><s></s></p><p><s>Bullets, however, travel fast enough to hit moving targets even at such great distances. Such shots take longer to aim, but a prepared sniper with a firearm can be a daunting threat.</s></p><p><s></s></p><p><s>Any character can choose the following skill power if they are trained in Perception.</s></p><p><s></s></p><p><s><strong>Take Aim</strong></s></p><p><s>At-Will * Martial</s></p><p><s>Standard Action</s></p><p><s>Prerequisite: You must be armed with a firearm.</s></p><p><s></s></p><p><s>Effect: Choose a space 3 squares by 3 squares. All the squares of that space must be no farther away than 10 times your weapon's close range. Until the end of your next turn, you can attack targets in that space as if they were within range of your firearm. You take a -4 penalty to the attack roll (this is instead of the normal -2 penalty at 'long range'). You lose this benefit if you move.</s></p><p><s></s></p><p><s>For example, a rifle has a close range of 20 squares. Josiah and his allies are advancing on a tower, and they get shot at by a sniper, who is firing from one of two arrow slits in the tower. After firing, the sniper hid, and Josiah isn't sure which slit he'll fire from next.</s></p><p><s></s></p><p><s>On his turn Josiah takes aim. On the sniper's turn, the sniper moves to one of the windows and takes aim. On Josiah's next turn, he fires at the sniper. If the sniper had moved to a different vantage point far enough away, Josiah would not have been able to snipe at him.</s></p><p><s></s></p><p> <s></s></p><p><s></s></p><p><s>Eh, probably too complex. Still pondering the best way to do this.</s></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5497393, member: 63"] Ooh, ignore what I just posted. I have a better idea. [s]Alternately, there's the 3e method. [size=3][b]Extreme Range[/b][/size] The listed ranges for projectile and thrown weapons are based on their effectiveness in combat against mobile targets. While it's possible to hit a mass of men, or a stationary target at much farther distances, any aware combatant will easily be able to avoid a projectile from that range. Bullets, however, travel fast enough to hit moving targets even at such great distances. Such shots take longer to aim, but a prepared sniper with a firearm can be a daunting threat. Any character can choose the following skill power if they are trained in Perception. [b]Take Aim[/b] At-Will * Martial Standard Action Prerequisite: You must be armed with a firearm. Effect: Choose a space 3 squares by 3 squares. All the squares of that space must be no farther away than 10 times your weapon's close range. Until the end of your next turn, you can attack targets in that space as if they were within range of your firearm. You take a -4 penalty to the attack roll (this is instead of the normal -2 penalty at 'long range'). You lose this benefit if you move. For example, a rifle has a close range of 20 squares. Josiah and his allies are advancing on a tower, and they get shot at by a sniper, who is firing from one of two arrow slits in the tower. After firing, the sniper hid, and Josiah isn't sure which slit he'll fire from next. On his turn Josiah takes aim. On the sniper's turn, the sniper moves to one of the windows and takes aim. On Josiah's next turn, he fires at the sniper. If the sniper had moved to a different vantage point far enough away, Josiah would not have been able to snipe at him. Eh, probably too complex. Still pondering the best way to do this.[/s] [/QUOTE]
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