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Snow Goon
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<blockquote data-quote="Dausuul" data-source="post: 6935430" data-attributes="member: 58197"><p>My suggestions, simplifying a couple things and changing its abilities to mimic the original:</p><p></p><p><strong><span style="color: #000000">Snow Goon</span></strong></p><p><em><span style="color: #000000">Medium construct, chaotic evil</span></em></p><p><span style="color: #000000">AC: 15</span></p><p><span style="color: #000000">HP: 32 (5d8+10)</span></p><p><span style="color: #000000">Speed: 30 feet</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">STR 10 (0)</span></p><p><span style="color: #000000">DEX 10 (0)</span></p><p><span style="color: #000000">CON 14 (+2)</span></p><p><span style="color: #000000">INT 5 (-3)</span></p><p><span style="color: #000000">WIS 3 (-4)</span></p><p><span style="color: #000000">CHA 6 (-2)</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Proficiency Bonus +2</span></p><p><span style="color: #000000">Skills: Stealth +4 (+8 in winter environments)</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Damage Immunity: cold</span></p><p><span style="color: #000000">Damage Vulnerabilities: fire</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Challenge: 1 (200xp)</span></p><p><span style="color: #000000"></span></p><p><strong>Snow Form:</strong> Each hour it spends in temperatures above freezing, the snow goon permanently loses 1 hit die, reducing its maximum and current hit points by 6. Upon reaching 0 hit dice, it melts and is destroyed.</p><p><span style="color: #000000"><strong>False Appearance. </strong>While the snow goon remains motionless, it is indistinguishable from a normal snowman.</span></p><p><span style="color: #000000"></span></p><p><em><span style="color: #000000">Actions:</span></em></p><p><span style="color: #000000"><strong>Multiattack:</strong> The goon attacks twice with its claws and once with its bite.</span></p><p><span style="color: #000000"><strong>Claw:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit 2 (1d4) slashing damage.</span></p><p><span style="color: #000000"><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit 2 (1d4) piercing damage + 2 (1d4) cold damage.</span></p><p><span style="color: #000000"><strong>Snowball:</strong> Ranged Weapon Attack: +4 to hit, reach 5 ft, one target. Hit 2 (1d4) cold damage.</span></p><p><strong>Cursed Snow:</strong> The snow goon uses snow stained by the blood of a dying creature to produce one of the following effects. It can do this once for each slain creature.</p><p><em>--Mutation</em>: The snow goon gives itself an extra head or arm, allowing it to make an extra bite or claw attack. The goon can't have more than two heads or three arms.</p><p>--<em>Growth:</em> The snow goon gives itself an extra hit die, increasing its maximum and current hit points by 6. The goon can't have more than 10 hit dice. A goon with 8 hit dice or more becomes Large-sized, and its attacks use d6s instead of d4s.</p><p><em>--Spawn:</em> The snow goon creates a new snow goon with 2 hit dice and 14 hit points.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6935430, member: 58197"] My suggestions, simplifying a couple things and changing its abilities to mimic the original: [B][COLOR=#000000]Snow Goon[/COLOR][/B] [I][COLOR=#000000]Medium construct, chaotic evil[/COLOR][/I] [COLOR=#000000]AC: 15[/COLOR] [COLOR=#000000]HP: 32 (5d8+10)[/COLOR] [COLOR=#000000]Speed: 30 feet [/COLOR] [COLOR=#000000]STR 10 (0)[/COLOR] [COLOR=#000000]DEX 10 (0)[/COLOR] [COLOR=#000000]CON 14 (+2)[/COLOR] [COLOR=#000000]INT 5 (-3)[/COLOR] [COLOR=#000000]WIS 3 (-4)[/COLOR] [COLOR=#000000]CHA 6 (-2) [/COLOR] [COLOR=#000000]Proficiency Bonus +2[/COLOR] [COLOR=#000000]Skills: Stealth +4 (+8 in winter environments) [/COLOR] [COLOR=#000000]Damage Immunity: cold[/COLOR] [COLOR=#000000]Damage Vulnerabilities: fire [/COLOR] [COLOR=#000000]Challenge: 1 (200xp) [/COLOR] [B]Snow Form:[/B] Each hour it spends in temperatures above freezing, the snow goon permanently loses 1 hit die, reducing its maximum and current hit points by 6. Upon reaching 0 hit dice, it melts and is destroyed. [COLOR=#000000][B]False Appearance. [/B]While the snow goon remains motionless, it is indistinguishable from a normal snowman. [/COLOR] [I][COLOR=#000000]Actions:[/COLOR][/I] [COLOR=#000000][B]Multiattack:[/B] The goon attacks twice with its claws and once with its bite. [B]Claw:[/B] Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit 2 (1d4) slashing damage.[/COLOR] [COLOR=#000000][B]Bite:[/B] Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit 2 (1d4) piercing damage + 2 (1d4) cold damage.[/COLOR] [COLOR=#000000][B]Snowball:[/B] Ranged Weapon Attack: +4 to hit, reach 5 ft, one target. Hit 2 (1d4) cold damage.[/COLOR] [B]Cursed Snow:[/B] The snow goon uses snow stained by the blood of a dying creature to produce one of the following effects. It can do this once for each slain creature. [I]--Mutation[/I]: The snow goon gives itself an extra head or arm, allowing it to make an extra bite or claw attack. The goon can't have more than two heads or three arms. --[I]Growth:[/I] The snow goon gives itself an extra hit die, increasing its maximum and current hit points by 6. The goon can't have more than 10 hit dice. A goon with 8 hit dice or more becomes Large-sized, and its attacks use d6s instead of d4s. [I]--Spawn:[/I] The snow goon creates a new snow goon with 2 hit dice and 14 hit points. [/QUOTE]
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