Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Snow, Ice, and Mountains
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6408150" data-attributes="member: 4937"><p>Don't expect too much. The environmental books in theory addressed a huge hole in the rules, and were cool looking but in practice I didn't find much of anything of value in them. Play testing was probably non-existent. The environmental rules themselves are too fiddly to use in play - IIRC the desert one implies 6 survival checks every 10 minutes of game time at different DC's with different consequences. All the books are in my opinion hampered by the fact that instead of being about hot environments, or cold environments, or wet environments, they spend a large amount of their time on Dreadful magical environments that are too tailored to a trope campaign - in Frostburn its a world where the snow is made of magical acid that burns you as well as freezes you. Additionally, all address something DM focused - wilderness adventuring - but are bloated with a lot of ill-considered untested player material, particularly in the area of Prestige Classes, on the theory that this sells them to a wider audience.</p><p></p><p>The amount Frostburn has on using skis, snow shoes, and skates could literally fill a single paragraph. </p><p></p><p>As far as making a PrC out of the concept of 'alpine superhero', I think you'll need to basically strip 10 levels of pathfinder ranger down to the essentials that pertain to the concept (say levels 7-16) focusing on the terrain specialization, and then add in some extraordinary supernatural abilities that are flavored as the result of the characters extreme familiarity with the environment - advantages when fighting at different elevations (except against individuals with the same class), cold resistance that increases with class level, once per day remote sensing when in alpine areas, once per day merge with ice, once per day weather control in alpine areas, once per day cause an avalanche with a successful attack on the terrain, once per day summon an ice paraelemental when in an icy or snow covered area, etc.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6408150, member: 4937"] Don't expect too much. The environmental books in theory addressed a huge hole in the rules, and were cool looking but in practice I didn't find much of anything of value in them. Play testing was probably non-existent. The environmental rules themselves are too fiddly to use in play - IIRC the desert one implies 6 survival checks every 10 minutes of game time at different DC's with different consequences. All the books are in my opinion hampered by the fact that instead of being about hot environments, or cold environments, or wet environments, they spend a large amount of their time on Dreadful magical environments that are too tailored to a trope campaign - in Frostburn its a world where the snow is made of magical acid that burns you as well as freezes you. Additionally, all address something DM focused - wilderness adventuring - but are bloated with a lot of ill-considered untested player material, particularly in the area of Prestige Classes, on the theory that this sells them to a wider audience. The amount Frostburn has on using skis, snow shoes, and skates could literally fill a single paragraph. As far as making a PrC out of the concept of 'alpine superhero', I think you'll need to basically strip 10 levels of pathfinder ranger down to the essentials that pertain to the concept (say levels 7-16) focusing on the terrain specialization, and then add in some extraordinary supernatural abilities that are flavored as the result of the characters extreme familiarity with the environment - advantages when fighting at different elevations (except against individuals with the same class), cold resistance that increases with class level, once per day remote sensing when in alpine areas, once per day merge with ice, once per day weather control in alpine areas, once per day cause an avalanche with a successful attack on the terrain, once per day summon an ice paraelemental when in an icy or snow covered area, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Snow, Ice, and Mountains
Top