Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Snow, Ice, and Mountains
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6408992" data-attributes="member: 4937"><p>No. Again, there is a tiny blurb in Frostburn. In general, the rules they moved from the environmental books to the Rules Compendium are better thought out than the source rules (there are big side bars in the Rules Compendium apologizing for how dumb the environmental rules are), but I don't recall right off the top of my head whether they ported the cold equipment rules.</p><p></p><p>Basically, snow shoes and skis let you move on snow as if it wasn't difficult terrain. Skis also let you move at run speed down a hill (they make no attempt to define what that means), and take a like round to take off and put on. They make no attempt to quantify how hard it is to engage in melee combat wearing skis or snow shoes and offer nothing scalable (for example, compare ride), and I don't recall the skates rules but I'm pretty sure they wouldn't do for a hockey simulation. The make no attempt to quantify how hard it is to ski when not holding a ski pole in each hand (for example, holding a sword or bow), or deal with player stunt requests like, "I'd like to ski down hill at top speed firing my bow at the dragon as I go." Etc. I suspect in play you'd find them basically unusable for anything but computing long distance travel rates.</p><p></p><p></p><p></p><p>All of that could be 1st level of the PrC stuff. You could front load all of that and not unbalance the class. In fact, most of that could be covered by a single Favored Terrain bonus granting +X bonus on survival, perception (spot/listen, however you do it), and endurance checks when in the favored terrain. That would be far more useful than saying, "You have a +X bonus to spot avalanches." On the other hand, that's a bonus that is still so generally weak (because its is an enhancement of minor situational skills in a single situation, one environment) that its probably worth less than 1 bonus feat for anything up to about a +5 bonus. It's not exactly something you'd be willing to trade a lot of features for.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6408992, member: 4937"] No. Again, there is a tiny blurb in Frostburn. In general, the rules they moved from the environmental books to the Rules Compendium are better thought out than the source rules (there are big side bars in the Rules Compendium apologizing for how dumb the environmental rules are), but I don't recall right off the top of my head whether they ported the cold equipment rules. Basically, snow shoes and skis let you move on snow as if it wasn't difficult terrain. Skis also let you move at run speed down a hill (they make no attempt to define what that means), and take a like round to take off and put on. They make no attempt to quantify how hard it is to engage in melee combat wearing skis or snow shoes and offer nothing scalable (for example, compare ride), and I don't recall the skates rules but I'm pretty sure they wouldn't do for a hockey simulation. The make no attempt to quantify how hard it is to ski when not holding a ski pole in each hand (for example, holding a sword or bow), or deal with player stunt requests like, "I'd like to ski down hill at top speed firing my bow at the dragon as I go." Etc. I suspect in play you'd find them basically unusable for anything but computing long distance travel rates. All of that could be 1st level of the PrC stuff. You could front load all of that and not unbalance the class. In fact, most of that could be covered by a single Favored Terrain bonus granting +X bonus on survival, perception (spot/listen, however you do it), and endurance checks when in the favored terrain. That would be far more useful than saying, "You have a +X bonus to spot avalanches." On the other hand, that's a bonus that is still so generally weak (because its is an enhancement of minor situational skills in a single situation, one environment) that its probably worth less than 1 bonus feat for anything up to about a +5 bonus. It's not exactly something you'd be willing to trade a lot of features for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Snow, Ice, and Mountains
Top