jasper
Rotten DM
ok during second edition I came up with evil magic snow men as a 1 or 2 shot day game. here is the 2nd ed. form
Snowman /Angel
Climate/Terrain: Winter
Frequency: Very rare
Organization: tribe
Diet: nil
Intelligence Avg.
Treasure: nil
Alignment: neutral
No Appearing 2-20
Armor Class: 6
Movement: 12? fly 12? Turn D
Hit Dice 1-10
Thaco 1-2 = 19, 3-4 = 17, 5-6 = 15, 7-8 = 13, 9-10 = 11
No of Attacks 2 or 1 missile per round per hit dice
Damage Attack d6 or d4 for snow d6 for slush ball
Special attack Snowballs/Slush balls
Special Defenses Snow defense
Regeneration d4 per rd if snowing
Magic Resistance nil
Size any
Morale steady
XP Value 1 = 175, 2 = 270, 3 = 420, 4 = 650, 5 = 975, 6 = 1400, 7 = 2000, 8-10 = 3000
Snow Angel can fly. Snowman can convert to angel in 1 round if not attacking.
Snow Defense
Slashing and Piercing weapons do 1/2 damage
Fire base spell add 1 hit point per die of damage.
Throws slush when down 2/3 hit points for fire damage
and here is the working draft 3rd
Snowman /Angel
Climate/Terrain: Winter
Frequency: Very rare
Organization: tribe
Diet: nil
Intelligence Avg.
Treasure: magic coal 7 pieces
Alignment: neutral
No Appearing 2-20
Armor Class: 14
Movement: 30 feet fly 30 feet Poor
Hit Dice 1-10 d8 Hp avg 4
To hit bonus +1 every odd hit dice
No of Attacks 2 or 1 missile per round per hit dice
Face 5 by 5
Damage Attack d6 normal / d4 for snowball d6 for slush ball
Special attack Snowballs/Slush balls
Special Defenses Snow defense
Regeneration/fast healing d4 per rd if snowing
Vulnerabilities Fire damage does double, torch does 1d6
Magic Resistance nil
Str 10 Dex 10 Con 10 Int 10 Wis 10 Cha 10
Size any generally M
Morale steady
CR 1 per 2 hit dice.
Snow Angel can fly. Snowman can convert to angel in 1 round (6 seconds) if not attacking or being attack. Does allow an AOO
Special Attack: Snowballs/Slush balls. Range increment 30 feet. Damage 1d4 if Slush 1d6
Snow Defense Piercing / Slashing weapons ½ damage.
If fire damage has caused more than ½ loss of hit points the snowman can throw slush ball.
1 piece of coal acts like a 3 hour duraflame log.
thanks for help and laughs
Snowman /Angel
Climate/Terrain: Winter
Frequency: Very rare
Organization: tribe
Diet: nil
Intelligence Avg.
Treasure: nil
Alignment: neutral
No Appearing 2-20
Armor Class: 6
Movement: 12? fly 12? Turn D
Hit Dice 1-10
Thaco 1-2 = 19, 3-4 = 17, 5-6 = 15, 7-8 = 13, 9-10 = 11
No of Attacks 2 or 1 missile per round per hit dice
Damage Attack d6 or d4 for snow d6 for slush ball
Special attack Snowballs/Slush balls
Special Defenses Snow defense
Regeneration d4 per rd if snowing
Magic Resistance nil
Size any
Morale steady
XP Value 1 = 175, 2 = 270, 3 = 420, 4 = 650, 5 = 975, 6 = 1400, 7 = 2000, 8-10 = 3000
Snow Angel can fly. Snowman can convert to angel in 1 round if not attacking.
Snow Defense
Slashing and Piercing weapons do 1/2 damage
Fire base spell add 1 hit point per die of damage.
Throws slush when down 2/3 hit points for fire damage
and here is the working draft 3rd
Snowman /Angel
Climate/Terrain: Winter
Frequency: Very rare
Organization: tribe
Diet: nil
Intelligence Avg.
Treasure: magic coal 7 pieces
Alignment: neutral
No Appearing 2-20
Armor Class: 14
Movement: 30 feet fly 30 feet Poor
Hit Dice 1-10 d8 Hp avg 4
To hit bonus +1 every odd hit dice
No of Attacks 2 or 1 missile per round per hit dice
Face 5 by 5
Damage Attack d6 normal / d4 for snowball d6 for slush ball
Special attack Snowballs/Slush balls
Special Defenses Snow defense
Regeneration/fast healing d4 per rd if snowing
Vulnerabilities Fire damage does double, torch does 1d6
Magic Resistance nil
Str 10 Dex 10 Con 10 Int 10 Wis 10 Cha 10
Size any generally M
Morale steady
CR 1 per 2 hit dice.
Snow Angel can fly. Snowman can convert to angel in 1 round (6 seconds) if not attacking or being attack. Does allow an AOO
Special Attack: Snowballs/Slush balls. Range increment 30 feet. Damage 1d4 if Slush 1d6
Snow Defense Piercing / Slashing weapons ½ damage.
If fire damage has caused more than ½ loss of hit points the snowman can throw slush ball.
1 piece of coal acts like a 3 hour duraflame log.
thanks for help and laughs