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So. 3E/3.5E, is it still D&D to you?
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<blockquote data-quote="Henry" data-source="post: 1480394" data-attributes="member: 158"><p>Sticking my nose in where it wasn't asked... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In my opinion, part of it is the DM's perogative (about 60%, actually). If the DM works on being smooth with combat, giving good descriptions, breathing life into the NPC's, and keeping the pace fast, then the players are quite likely to follow suit, and it will actually facilitate the RP experience from gamers who are hesitant about roleplaying. If the DM lets combat bog down in minutiae, gets more concerned about numbers than the results, and is not very enthused about his NPC's, then the players are not as likely to be similarly enthused. Not saying of course you are one way or the other, but I think it profits a DM to self-examine their play style periodically, reflect if they are too concerned with rules over substance, or exudes lack of confidence in the rules, because due to group dynamics, the other players pick up on these things and follow suit subconsciously.</p><p></p><p>PCat has DM'ed me ONE TIME (hopefully not the last time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) and one thing about his DM style that sets him apart is the enthusiasm he has for his NPC's, and for entertaining the players both with the situation, and with the description of the actions' outcomes. You're less playing a wargame, and more flipping a coin to see which way the story goes, and it's doable from d20, Feng Shui, Paranoia, Call of Cthulhu, or most any other game.</p><p></p><p>Sometimes, people have to see how they can be less stiff and more confident, and more entertaining; sometimes, it takes practice, for some it takes a different RPG system. But the DM can more often than not choose the tone and direction of a game for the players.</p></blockquote><p></p>
[QUOTE="Henry, post: 1480394, member: 158"] Sticking my nose in where it wasn't asked... :) In my opinion, part of it is the DM's perogative (about 60%, actually). If the DM works on being smooth with combat, giving good descriptions, breathing life into the NPC's, and keeping the pace fast, then the players are quite likely to follow suit, and it will actually facilitate the RP experience from gamers who are hesitant about roleplaying. If the DM lets combat bog down in minutiae, gets more concerned about numbers than the results, and is not very enthused about his NPC's, then the players are not as likely to be similarly enthused. Not saying of course you are one way or the other, but I think it profits a DM to self-examine their play style periodically, reflect if they are too concerned with rules over substance, or exudes lack of confidence in the rules, because due to group dynamics, the other players pick up on these things and follow suit subconsciously. PCat has DM'ed me ONE TIME (hopefully not the last time :)) and one thing about his DM style that sets him apart is the enthusiasm he has for his NPC's, and for entertaining the players both with the situation, and with the description of the actions' outcomes. You're less playing a wargame, and more flipping a coin to see which way the story goes, and it's doable from d20, Feng Shui, Paranoia, Call of Cthulhu, or most any other game. Sometimes, people have to see how they can be less stiff and more confident, and more entertaining; sometimes, it takes practice, for some it takes a different RPG system. But the DM can more often than not choose the tone and direction of a game for the players. [/QUOTE]
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So. 3E/3.5E, is it still D&D to you?
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