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General Tabletop Discussion
*Dungeons & Dragons
So 5 Intelligence Huh
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<blockquote data-quote="BoldItalic" data-source="post: 6829156" data-attributes="member: 6777052"><p>That's an interesting concept - that we attach to a character sheet a list of tasks (things for which ability checks are made) that are to be made with disadvantage. It's not something suggested in the books, but it could certainly be done.</p><p></p><p>Rather than disadvantage, though, I would propose that those specific tasks are made at, say, -5 (which is the usual equivalent of disadvantage).</p><p></p><p>The problem with using disadvantage for this, is that it only reduces the probability that something can be done, it doesn't block it altogether. If we give Lefty Int 12 (+1), say, but with a blanket disadvantage to reading-related checks, he can still read a complex tome (Hard task, DC20) if he rolls high enough (1% chance). That doesn't seem right. He shouldn't be able to read it <em>at all</em>.</p><p></p><p>But I like your idea. Perhaps the simplest way to do it is to have a (short) list of tasks that the character cannot perform at all (swimming, lore and so on) and say: no roll involved for these tasks, automatic fail.</p><p></p><p>The flip side of that would be a (short) list of tasks flagged as automatic success. All mundane tasks already come into this category (characters automatically succeed at walking down the street, or eating a sandwich) so we can add extra ones that, for this character, are deemed trivial. I might say, for example. that Lefty can automatically open locks.</p><p></p><p>Perhaps it ought to be limited to a single handicap and a single "super skill". It's changing the game, though. I think some playtesting would be needed.</p><p></p><p>BTW, BoldItalic automatically succeeds in arguments on forums but he automatically fails at reading Japanese.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6829156, member: 6777052"] That's an interesting concept - that we attach to a character sheet a list of tasks (things for which ability checks are made) that are to be made with disadvantage. It's not something suggested in the books, but it could certainly be done. Rather than disadvantage, though, I would propose that those specific tasks are made at, say, -5 (which is the usual equivalent of disadvantage). The problem with using disadvantage for this, is that it only reduces the probability that something can be done, it doesn't block it altogether. If we give Lefty Int 12 (+1), say, but with a blanket disadvantage to reading-related checks, he can still read a complex tome (Hard task, DC20) if he rolls high enough (1% chance). That doesn't seem right. He shouldn't be able to read it [i]at all[/i]. But I like your idea. Perhaps the simplest way to do it is to have a (short) list of tasks that the character cannot perform at all (swimming, lore and so on) and say: no roll involved for these tasks, automatic fail. The flip side of that would be a (short) list of tasks flagged as automatic success. All mundane tasks already come into this category (characters automatically succeed at walking down the street, or eating a sandwich) so we can add extra ones that, for this character, are deemed trivial. I might say, for example. that Lefty can automatically open locks. Perhaps it ought to be limited to a single handicap and a single "super skill". It's changing the game, though. I think some playtesting would be needed. BTW, BoldItalic automatically succeeds in arguments on forums but he automatically fails at reading Japanese. [/QUOTE]
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