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So 5 Intelligence Huh
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<blockquote data-quote="BoldItalic" data-source="post: 6830625" data-attributes="member: 6777052"><p>Oh yes, very definitely. I'm doing one right now. How do I solve it? I search for pieces that fit the holes. I search for holes to put the pieces in. I use clues from the shapes and colour patterns to help do that. I deduce from the shape and colour pattern on a piece, the right place to put it. I try pieces for fit and discard them if they don't. Pure Investigation.</p><p></p><p></p><p>Specific beats general ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>You envisage a game with a multitude of checks for which no skill applies, yes? Such checks are certainly allowed by the rules, but are they common in your games? Are they your default assumption? That skills are rarely applied? In my games, we try to make things interesting by making skills relevant most of the time, so that players can play to their strengths. Our default assumption is that skills matter most of the time <em>because the DM contrives things that way</em>.</p><p></p><p></p><p>Whoa there! Are you saying that you know the designers intentions better than I do? Because if so, stop right there.</p><p></p><p></p><p>Because the premise of this thread is Int 5. And because I don't agree that Int 12 is a better fit.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6830625, member: 6777052"] Oh yes, very definitely. I'm doing one right now. How do I solve it? I search for pieces that fit the holes. I search for holes to put the pieces in. I use clues from the shapes and colour patterns to help do that. I deduce from the shape and colour pattern on a piece, the right place to put it. I try pieces for fit and discard them if they don't. Pure Investigation. Specific beats general ... :D You envisage a game with a multitude of checks for which no skill applies, yes? Such checks are certainly allowed by the rules, but are they common in your games? Are they your default assumption? That skills are rarely applied? In my games, we try to make things interesting by making skills relevant most of the time, so that players can play to their strengths. Our default assumption is that skills matter most of the time [i]because the DM contrives things that way[/i]. Whoa there! Are you saying that you know the designers intentions better than I do? Because if so, stop right there. Because the premise of this thread is Int 5. And because I don't agree that Int 12 is a better fit. [/QUOTE]
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