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So 5 Intelligence Huh
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<blockquote data-quote="MechaPilot" data-source="post: 6831509" data-attributes="member: 82779"><p>You clearly didn't read what I wrote, because I never said you had to do anything. I said that in my opinion forcing a stat to apply equally to all facets of the stat interferes with creative expression. It logically follows that if an 18 Int must apply equally to all facets of the Int stat (mental acuity, information recall, and reasoning), then the character cannot be forgetful because Int explicitly covers information recall. If the 18 Int character can be forgetful, then Int cannot be required to apply equally to all facets of the stat because Int explicitly covers information recall.</p><p></p><p>You do not get to have your cake and eat it too. Either you can elect to apply a stat score to select facets of the stat, making a high Int character forgetful despite Int explicitly covering information recall, opening the door for making a similar low Int character by the same rationale, or you must apply the int score equally across all facets of the stat and therefore cannot have a forgetful high Int character.</p><p></p><p>And here are some of your own statements. Change "ability to reason" to "information recall" and you are refuting your own argument that you can have a forgetful high Int character.</p><p></p><p></p><p></p><p>The 5e rules tell you that high int is a high ability to recall info. If you then roleplay a low ability to recall info, but with a bonus to rolls, you are doing it wrong.</p><p></p><p></p><p></p><p>It says very clearly that int = the ability to recall info. Therefore, high int = a high ability to recall info and low int = a low ability to recall info. You can go against that if you like, but you're going against the rules if you play a high int as a low ability to recall info with a bonus.</p><p></p><p></p><p></p><p>The rules say that int = ability to reacall info. The only rational way to read that is low int = low ability to recall info, and high int = high ability to recall info. Anything else is just an excuse to cheese the system and not have to engage in the consequences of your choice of a high int.</p><p></p><p></p><p></p><p>I don't have to. High int = high ability to recall info. It's clearly higher than average, so a player running around with a high int PC not memorizing everything and not remembering answers to the riddles is roleplaying badly. If you're going to play high int PC as forgetful with a bonus, you are clearly doing it wrong. I don't need an exact number to be able to say that confidently and correctly.</p><p></p><p></p><p></p><p>The rules are clear on what a high int means, and it does in fact mean a high ability to recall info. It doesn't "require" you to play that way because you should already know how and not try to run it as the opposite of what it is.</p><p></p><p></p><p></p><p>No. While it does have other facets, it always includes information recall as one of them, so high int will always equal a high ability to recall info. There is no language that says you get to pick and choose which facets listed apply to you, so they all apply.</p><p></p><p>Edited to pile on some more:</p><p></p><p></p><p></p><p>The rules say high int = high ability to recall info. The rest you can figure out.</p><p></p><p></p><p></p><p>There is no ability to pick and choose which aspects of int are above average. High int = high at all of them.</p><p></p><p></p><p></p><p>If you accept that int measures ability to recall info, then high int MUST = high ability to recall info and vice versa. That's how it works. Especially in this edition where he designers have told us that the common usages of language is how to read the rules.</p><p></p><p></p><p>If you play a high int as a low int, you are doing it wrong. Low = low. High = high. Low =/= high. People can in fact roleplay in a wrong manner.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>That is wrong. I'll quote it again for you.</p><p></p><p></p><p>"Intelligence measures mental acuity, accuracy of recall, and the ability to reason."</p><p></p><p></p><p>Note that there is no optional language there. Intelligence measures those three things. Period. It doesn't say "or" the ability to recall info. It's "and" the ability to recall info. It also doesn't say "can measure". It says very clearly "intelligence measures." </p><p></p><p></p><p>Not by RAW.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6831509, member: 82779"] You clearly didn't read what I wrote, because I never said you had to do anything. I said that in my opinion forcing a stat to apply equally to all facets of the stat interferes with creative expression. It logically follows that if an 18 Int must apply equally to all facets of the Int stat (mental acuity, information recall, and reasoning), then the character cannot be forgetful because Int explicitly covers information recall. If the 18 Int character can be forgetful, then Int cannot be required to apply equally to all facets of the stat because Int explicitly covers information recall. You do not get to have your cake and eat it too. Either you can elect to apply a stat score to select facets of the stat, making a high Int character forgetful despite Int explicitly covering information recall, opening the door for making a similar low Int character by the same rationale, or you must apply the int score equally across all facets of the stat and therefore cannot have a forgetful high Int character. And here are some of your own statements. Change "ability to reason" to "information recall" and you are refuting your own argument that you can have a forgetful high Int character. The 5e rules tell you that high int is a high ability to recall info. If you then roleplay a low ability to recall info, but with a bonus to rolls, you are doing it wrong. It says very clearly that int = the ability to recall info. Therefore, high int = a high ability to recall info and low int = a low ability to recall info. You can go against that if you like, but you're going against the rules if you play a high int as a low ability to recall info with a bonus. The rules say that int = ability to reacall info. The only rational way to read that is low int = low ability to recall info, and high int = high ability to recall info. Anything else is just an excuse to cheese the system and not have to engage in the consequences of your choice of a high int. I don't have to. High int = high ability to recall info. It's clearly higher than average, so a player running around with a high int PC not memorizing everything and not remembering answers to the riddles is roleplaying badly. If you're going to play high int PC as forgetful with a bonus, you are clearly doing it wrong. I don't need an exact number to be able to say that confidently and correctly. The rules are clear on what a high int means, and it does in fact mean a high ability to recall info. It doesn't "require" you to play that way because you should already know how and not try to run it as the opposite of what it is. No. While it does have other facets, it always includes information recall as one of them, so high int will always equal a high ability to recall info. There is no language that says you get to pick and choose which facets listed apply to you, so they all apply. Edited to pile on some more: The rules say high int = high ability to recall info. The rest you can figure out. There is no ability to pick and choose which aspects of int are above average. High int = high at all of them. If you accept that int measures ability to recall info, then high int MUST = high ability to recall info and vice versa. That's how it works. Especially in this edition where he designers have told us that the common usages of language is how to read the rules. If you play a high int as a low int, you are doing it wrong. Low = low. High = high. Low =/= high. People can in fact roleplay in a wrong manner. That is wrong. I'll quote it again for you. "Intelligence measures mental acuity, accuracy of recall, and the ability to reason." Note that there is no optional language there. Intelligence measures those three things. Period. It doesn't say "or" the ability to recall info. It's "and" the ability to recall info. It also doesn't say "can measure". It says very clearly "intelligence measures." Not by RAW. [/QUOTE]
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