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So 5 Intelligence Huh
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<blockquote data-quote="iserith" data-source="post: 6835049" data-attributes="member: 97077"><p>I think what is appropriate is up to the player to decide. Sure, Int 5 Sherlock isn't as good as Int 10+ Sherlock when it comes to making Intelligence checks, but that Intelligence score doesn't prevent the player from playing that character. Player skill also mitigates the impact of that -3 modifier. If I turned up at your table with such a character and never let you see my character sheet, you'd probably have no idea that my Intelligence was sub-par.</p><p></p><p></p><p></p><p>That's your preference, but it's not a rule. I'd also call into question your assertion that it is "old school," as [MENTION=42582]pemerton[/MENTION] has explained above.</p><p></p><p></p><p></p><p>That is another statement of your preference which applies to how you approach the game and the meaning you apply to Intelligence scores. Others might not do that. They're not wrong for doing so, right? I mean, I would prefer to have my Sherlock concept have a higher Intelligence so that those times I need to make Intelligence ability checks (which I will still try to minimize), but having a low Intelligence score only makes the character mathematically less effective in this regard. It imposes no other restrictions.</p><p></p><p></p><p></p><p>I don't assert that's all there is to say. But that's what <em>I</em> have to say. And I got a lot of XP and laughs for it. I'm cool with people saying "This is how I would play an Intelligence 5 character..." I'm not cool with people saying the rules demand we play them a particular way (e.g. "with low reasoning").</p><p></p><p></p><p></p><p>Sorry to answer your question with questions, but it's probably the best way to address this: Can you imagine a situation in which the DM will not ask for an ability check to kick down a door? If so, can you imagine a player having his or her character set up a situation so that one is not necessary? If your answer is "Yes" to both, then you'll see what I mean by player skill making a difference.</p></blockquote><p></p>
[QUOTE="iserith, post: 6835049, member: 97077"] I think what is appropriate is up to the player to decide. Sure, Int 5 Sherlock isn't as good as Int 10+ Sherlock when it comes to making Intelligence checks, but that Intelligence score doesn't prevent the player from playing that character. Player skill also mitigates the impact of that -3 modifier. If I turned up at your table with such a character and never let you see my character sheet, you'd probably have no idea that my Intelligence was sub-par. That's your preference, but it's not a rule. I'd also call into question your assertion that it is "old school," as [MENTION=42582]pemerton[/MENTION] has explained above. That is another statement of your preference which applies to how you approach the game and the meaning you apply to Intelligence scores. Others might not do that. They're not wrong for doing so, right? I mean, I would prefer to have my Sherlock concept have a higher Intelligence so that those times I need to make Intelligence ability checks (which I will still try to minimize), but having a low Intelligence score only makes the character mathematically less effective in this regard. It imposes no other restrictions. I don't assert that's all there is to say. But that's what [I]I[/I] have to say. And I got a lot of XP and laughs for it. I'm cool with people saying "This is how I would play an Intelligence 5 character..." I'm not cool with people saying the rules demand we play them a particular way (e.g. "with low reasoning"). Sorry to answer your question with questions, but it's probably the best way to address this: Can you imagine a situation in which the DM will not ask for an ability check to kick down a door? If so, can you imagine a player having his or her character set up a situation so that one is not necessary? If your answer is "Yes" to both, then you'll see what I mean by player skill making a difference. [/QUOTE]
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