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So 5 Intelligence Huh
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<blockquote data-quote="Hriston" data-source="post: 6835174" data-attributes="member: 6787503"><p>This is why I attempted to frame this debate in terms of differing views on what constitutes roleplay. In your view, roleplay is acting out the behaviour of a pre-scripted character as defined by the character sheet, similar to the example given above where Kevin Kline plays the role of Otto written for him by John Cleese. Otto's choices in the story are all dictated by Cleese's script, and Kline, as Otto's "player", has no input about whether Otto knows a certain piece of information or not. Because of this, Kline really doesn't have the opportunity to actually live through the character of Otto in the world created by Cleese in A Fish Called Wanda, although because Kline is a reasonably good actor he creates a believable facsimile for us in front of the camera. The experience of the actor, however, is very different from the experience of the character as perceived by the audience.</p><p></p><p>In my view, roleplay, and the whole point of an RPG, is actually getting to live through your character's eyes, ears, and other senses, experiencing the DM's world first hand. Your reactions to that world are your own, and the choices your character makes are made by you in the moment. Applying your full intellect to the challenges presented by the game is the primary way in which you engage with the game-world. If you are prevented from doing so by a prescripted limitation on what you can do or say, then you are not roleplaying as fully as someone not bound by such limitations. "Playing-out" limitations, in this view, is antithetical to "good" roleplay because it reduces the character to an automaton.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6835174, member: 6787503"] This is why I attempted to frame this debate in terms of differing views on what constitutes roleplay. In your view, roleplay is acting out the behaviour of a pre-scripted character as defined by the character sheet, similar to the example given above where Kevin Kline plays the role of Otto written for him by John Cleese. Otto's choices in the story are all dictated by Cleese's script, and Kline, as Otto's "player", has no input about whether Otto knows a certain piece of information or not. Because of this, Kline really doesn't have the opportunity to actually live through the character of Otto in the world created by Cleese in A Fish Called Wanda, although because Kline is a reasonably good actor he creates a believable facsimile for us in front of the camera. The experience of the actor, however, is very different from the experience of the character as perceived by the audience. In my view, roleplay, and the whole point of an RPG, is actually getting to live through your character's eyes, ears, and other senses, experiencing the DM's world first hand. Your reactions to that world are your own, and the choices your character makes are made by you in the moment. Applying your full intellect to the challenges presented by the game is the primary way in which you engage with the game-world. If you are prevented from doing so by a prescripted limitation on what you can do or say, then you are not roleplaying as fully as someone not bound by such limitations. "Playing-out" limitations, in this view, is antithetical to "good" roleplay because it reduces the character to an automaton. [/QUOTE]
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