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So 5 Intelligence Huh
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<blockquote data-quote="pemerton" data-source="post: 6842369" data-attributes="member: 42582"><p>Says who? A huge chunk of the player base actually learned the game from either Moldvay Basic or its revised Mentzer version. The game is a direct descendant of OD&D, just as AD&D is. AD&D includes the supplements, and Moldvay Basic doesn't, but given that, to the best of my knowledge, the supplements made no changes to the rules around or meaning of the INT score (other than MUs learning spells), that particular difference between AD&D and Moldvay Basic seems irrelevant to me.</p><p></p><p>As best I can tell, what Moldvay was actually doing with his INT chart was giving low INT some systematic, linguistically-related meaning just as high INT had (in that game, as in AD&D) a systematic, linguistically-related meaning.</p><p></p><p>And on the topic of INT, language and permissible action declarations, here is the relevant passage from p 10 of Volume 1 Men & Magic:</p><p></p><p style="margin-left: 20px">Intelligence will . . . affect the referees' decisions as to whether or not certain action would be taken, and it also allows additional languages to be spoken.</p><p></p><p>Page 12 clarifies that this is +1 language per point above 10.</p><p></p><p> [MENTION=6787503]Hriston[/MENTION], [MENTION=97077]iserith[/MENTION]: if you haven't seen this passage in Men & Magic you might find it interesting: it is the first indication I've found in a rulebook that the GM can use the INT score to regulate action declarations. (Or maybe the reference is to <em>NPC</em> intelligence? What do you think?)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6842369, member: 42582"] Says who? A huge chunk of the player base actually learned the game from either Moldvay Basic or its revised Mentzer version. The game is a direct descendant of OD&D, just as AD&D is. AD&D includes the supplements, and Moldvay Basic doesn't, but given that, to the best of my knowledge, the supplements made no changes to the rules around or meaning of the INT score (other than MUs learning spells), that particular difference between AD&D and Moldvay Basic seems irrelevant to me. As best I can tell, what Moldvay was actually doing with his INT chart was giving low INT some systematic, linguistically-related meaning just as high INT had (in that game, as in AD&D) a systematic, linguistically-related meaning. And on the topic of INT, language and permissible action declarations, here is the relevant passage from p 10 of Volume 1 Men & Magic: [indent]Intelligence will . . . affect the referees' decisions as to whether or not certain action would be taken, and it also allows additional languages to be spoken.[/indent] Page 12 clarifies that this is +1 language per point above 10. [MENTION=6787503]Hriston[/MENTION], [MENTION=97077]iserith[/MENTION]: if you haven't seen this passage in Men & Magic you might find it interesting: it is the first indication I've found in a rulebook that the GM can use the INT score to regulate action declarations. (Or maybe the reference is to [I]NPC[/I] intelligence? What do you think?) [/QUOTE]
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