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So 5 Intelligence Huh
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<blockquote data-quote="Sadras" data-source="post: 6844380" data-attributes="member: 6688277"><p>and </p><p></p><p> </p><p></p><p>These responses got me thinking. It is interesting that, for myself, I question the low INT from D&D, but not necessarily for other games i.e Vampire the Masquerade, Summerland...etc</p><p>It is because of the system or/and roleplaying experience is entirely different from other roleplaying games or is it because I feel Intelligence is not equal (enough) to some other ability scores and therefore players may abuse the point buy to play a smart INT 5 character and max out their STR and DEX for combat. </p><p>On reflection, for myself, I'm beginning to think it is the latter.</p><p></p><p>I have corrected that disparity, at least in my mind, in the ability scores in my own campaign, by providing additional proficiencies for higher INT characters and reducing proficiencies off the base from lower INT characters - so my players stick to 10-12 range, unless INT is their primary stat. Players generally prefer not to have their characters suffer negative proficiency slots.</p><p></p><p>I believe this issue of roleplaying a character with INT 5 to max out physical stats (as well as the Alignment issue) stems from a Fear of Player Abuse.</p><p></p><p></p><p></p><p>100% Agree. </p><p>I created the addition or reduction in proficiencies in an attempt to curb that min/maxing have you got any such limitations at your own table or perhaps you don't share my concerns of player abuse? I'm merely asking because you stated that it is perfectly reasonable to expect a PC's 5 INT to affect their characterization.</p><p></p><p></p><p></p><p>Agree!</p></blockquote><p></p>
[QUOTE="Sadras, post: 6844380, member: 6688277"] and These responses got me thinking. It is interesting that, for myself, I question the low INT from D&D, but not necessarily for other games i.e Vampire the Masquerade, Summerland...etc It is because of the system or/and roleplaying experience is entirely different from other roleplaying games or is it because I feel Intelligence is not equal (enough) to some other ability scores and therefore players may abuse the point buy to play a smart INT 5 character and max out their STR and DEX for combat. On reflection, for myself, I'm beginning to think it is the latter. I have corrected that disparity, at least in my mind, in the ability scores in my own campaign, by providing additional proficiencies for higher INT characters and reducing proficiencies off the base from lower INT characters - so my players stick to 10-12 range, unless INT is their primary stat. Players generally prefer not to have their characters suffer negative proficiency slots. I believe this issue of roleplaying a character with INT 5 to max out physical stats (as well as the Alignment issue) stems from a Fear of Player Abuse. 100% Agree. I created the addition or reduction in proficiencies in an attempt to curb that min/maxing have you got any such limitations at your own table or perhaps you don't share my concerns of player abuse? I'm merely asking because you stated that it is perfectly reasonable to expect a PC's 5 INT to affect their characterization. Agree! [/QUOTE]
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