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So 5 Intelligence Huh
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<blockquote data-quote="Mallus" data-source="post: 6844671" data-attributes="member: 3887"><p>I don't share your concerns about player abuse/dump-statting/mix-maxing, etc., no. But that's probably because I've been pretty lucky, player-wise. Our group's general approach is: it's everyone's job to keep the campaign running smoothly. So I don't need to ban/limit/house-rule/meddle much at all, really. If a mechanics-related problem comes up, I know they'll help me solve it, rather than fight me tooth & nail. We used to call it "gaming in a high-trust" environment. </p><p></p><p>For instance, I managed to run a 3.0/3.5 campaign for several years for a table where <em>every</em> player had a higher degree of rules mastery than I did. Two of them, by a wide margin. This only worked because they all took responsibility for <em>making</em> it work. So no, I've been fortunate enough to have the players looking to abuse my (frequently generous and/or sort-of inept) adjudication of the rules.</p><p></p><p>Also, when I mentioned "expecting a PCs 5 INT to affect their characterization", I wasn't referring to mechanics. Could have been clearer about. I like to let the mechanics take care of themselves. I meant characterization in the fictional sense; "how does one portray a stupid person who, nevertheless, co-stars in a fantasy adventure story/game"? It's a tricky thing to reify (yes, spell-checker, that *is* a real word!). I accept that any portrayal of a really low INT PC is going to be an exercise in rationalization. The player is still going to problem-solve, because that's the nature of the game. Hopefully the player finds a way of doing this that's clever & not annoying --i.e. not just a collection of Rain Man-esque ticks or a 1-word vocabulary like Hodor.</p></blockquote><p></p>
[QUOTE="Mallus, post: 6844671, member: 3887"] I don't share your concerns about player abuse/dump-statting/mix-maxing, etc., no. But that's probably because I've been pretty lucky, player-wise. Our group's general approach is: it's everyone's job to keep the campaign running smoothly. So I don't need to ban/limit/house-rule/meddle much at all, really. If a mechanics-related problem comes up, I know they'll help me solve it, rather than fight me tooth & nail. We used to call it "gaming in a high-trust" environment. For instance, I managed to run a 3.0/3.5 campaign for several years for a table where [i]every[/i] player had a higher degree of rules mastery than I did. Two of them, by a wide margin. This only worked because they all took responsibility for [i]making[/i] it work. So no, I've been fortunate enough to have the players looking to abuse my (frequently generous and/or sort-of inept) adjudication of the rules. Also, when I mentioned "expecting a PCs 5 INT to affect their characterization", I wasn't referring to mechanics. Could have been clearer about. I like to let the mechanics take care of themselves. I meant characterization in the fictional sense; "how does one portray a stupid person who, nevertheless, co-stars in a fantasy adventure story/game"? It's a tricky thing to reify (yes, spell-checker, that *is* a real word!). I accept that any portrayal of a really low INT PC is going to be an exercise in rationalization. The player is still going to problem-solve, because that's the nature of the game. Hopefully the player finds a way of doing this that's clever & not annoying --i.e. not just a collection of Rain Man-esque ticks or a 1-word vocabulary like Hodor. [/QUOTE]
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