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So 5 Intelligence Huh
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<blockquote data-quote="Ovinomancer" data-source="post: 6844771" data-attributes="member: 16814"><p>Well, that's interesting, especially that first part. To avoid a player losing their ability to freely make action declarations, you impair another player's ability to have an impartial resolution of their own freely made action declarations. Going first gives you primacy? Well, if it's set up in the pre-game expectations, that sounds grand.</p><p></p><p>As for the latter, I was going to ask how you work charmed or dominated characters, but then I recalled (vaguely? correctly?) that you avoid that as well. Again, cool if you set that up, but I'm pretty sure both of these aren't standard, and there's nothing in the rules that say that you can't interfere with another character's actions (the DM should set reasonable targets and ask for rolls if the result isn't obvious, of course), but I'm not sure I understand you acting shocked that I could possibly allow inter-player conflicts.</p><p></p><p>I run games where characters are allowed to have competing interests and goals. I encourage teamwork as part of my baseline expectations, and that's the normal, but occasionally personality or personal goals conflict, and when that happens, I let them conflict.</p><p></p><p></p><p></p><p></p><p>Exactly as much as saying an action is impossible and not allowing a roll. If I determine that there's chance involved in an action, I ask for a roll. You really don't have a problem with this mechanic,you have a problem with it's application to this situation. Else, we need to talk about how you handle a player saying 'I hit and kill the dragon, yay!' and how doing any kind of asking for a roll means your removing the player's decisions making from the equation. </p><p></p><p>The <em>player </em>made a state that he wished to solve the puzzle. His <em>character's </em>ability to solve the puzzle is in doubt. I ask for a roll. </p><p></p><p></p><p>That's fine, I wasn't questioning how you built puzzles, I was speaking specifically to the example you gave, and hoping that you did better than that.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6844771, member: 16814"] Well, that's interesting, especially that first part. To avoid a player losing their ability to freely make action declarations, you impair another player's ability to have an impartial resolution of their own freely made action declarations. Going first gives you primacy? Well, if it's set up in the pre-game expectations, that sounds grand. As for the latter, I was going to ask how you work charmed or dominated characters, but then I recalled (vaguely? correctly?) that you avoid that as well. Again, cool if you set that up, but I'm pretty sure both of these aren't standard, and there's nothing in the rules that say that you can't interfere with another character's actions (the DM should set reasonable targets and ask for rolls if the result isn't obvious, of course), but I'm not sure I understand you acting shocked that I could possibly allow inter-player conflicts. I run games where characters are allowed to have competing interests and goals. I encourage teamwork as part of my baseline expectations, and that's the normal, but occasionally personality or personal goals conflict, and when that happens, I let them conflict. Exactly as much as saying an action is impossible and not allowing a roll. If I determine that there's chance involved in an action, I ask for a roll. You really don't have a problem with this mechanic,you have a problem with it's application to this situation. Else, we need to talk about how you handle a player saying 'I hit and kill the dragon, yay!' and how doing any kind of asking for a roll means your removing the player's decisions making from the equation. The [I]player [/I]made a state that he wished to solve the puzzle. His [I]character's [/I]ability to solve the puzzle is in doubt. I ask for a roll. That's fine, I wasn't questioning how you built puzzles, I was speaking specifically to the example you gave, and hoping that you did better than that. [/QUOTE]
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