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So 5 Intelligence Huh
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<blockquote data-quote="iserith" data-source="post: 6844948" data-attributes="member: 97077"><p>I was referring to the <em>rules of D&D</em>, not the <em>table rule</em> of how we handle PCs harming or hindering each other. The rules of D&D are adjudicated impartially, when the DM decides they come into play.</p><p></p><p></p><p></p><p>That I find a particular play experience awful doesn't mean anything other than I find it awful. For me. It's not a claim that it is objectively awful.</p><p></p><p></p><p></p><p>I've seen and experienced plenty of conflicts that were not well-received. Plenty of horror stories about this sort of thing on the forums throughout the years as well.</p><p></p><p></p><p></p><p>At the time, I understood you to say that in order to solve the "problem" of players acting smarter than you believe their character's Intelligence would allow (players you didn't know well because the one you do wouldn't do that, natch), you would call for an ability check. I took that to mean that playing at a table with such players would mean you would use that solution unilaterally going forward. If so, I think that solution produces other problems. If that's not a solution you would apply unilaterally, then disregard.</p><p></p><p></p><p></p><p>I don't think you have answered the question as to what fictional circumstance is making turning the dial to "S" uncertain enough to warrant an ability check.</p></blockquote><p></p>
[QUOTE="iserith, post: 6844948, member: 97077"] I was referring to the [I]rules of D&D[/I], not the [I]table rule[/I] of how we handle PCs harming or hindering each other. The rules of D&D are adjudicated impartially, when the DM decides they come into play. That I find a particular play experience awful doesn't mean anything other than I find it awful. For me. It's not a claim that it is objectively awful. I've seen and experienced plenty of conflicts that were not well-received. Plenty of horror stories about this sort of thing on the forums throughout the years as well. At the time, I understood you to say that in order to solve the "problem" of players acting smarter than you believe their character's Intelligence would allow (players you didn't know well because the one you do wouldn't do that, natch), you would call for an ability check. I took that to mean that playing at a table with such players would mean you would use that solution unilaterally going forward. If so, I think that solution produces other problems. If that's not a solution you would apply unilaterally, then disregard. I don't think you have answered the question as to what fictional circumstance is making turning the dial to "S" uncertain enough to warrant an ability check. [/QUOTE]
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