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So 5 Intelligence Huh
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<blockquote data-quote="pemerton" data-source="post: 6845283" data-attributes="member: 42582"><p>I think that what [MENTION=23751]Maxperson[/MENTION] means is this:</p><p></p><p style="margin-left: 20px">IQ score is taken to be a marker of some property of a person - let's call that property <em>intelligence</em>. Having IQ 180, among real-life human beings on earth, means you're in the top X% (where X is less than 0.00000029). That X % of people have a certain degree of intelligence - let's call that amount of intelligence <em>I</em>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Now, in the world of D&D, there are also people who have <em>I</em> amount of intelligence. But the number of such people is far greater than in the real world. Rather than being X%, it is nearly 0.5% (1 in 216).</p><p></p><p>In other words, the conjecture is that humans of high intelligence tend to be more common in the world of D&D than they are in the real world.</p><p></p><p>Personally I think this conjecture is positing that the stat generation system has a degree of world-building robustness that I don't think was ever intended. In the case of AD&D, there is the additional complexity that for many NPCs stats are meant to be rolled using averaging dice (1 = 3, 6 = 4) which means that the max INT is 15, and that scores above 12 are less common than they would be on a 3d6 roll. (25 in 216 will be 13, 14 or 15 - that's a little more than 1 in 9, which actually isn't too out of whack with <a href="http://www.iqcomparisonsite.com/iqtable.aspx" target="_blank">these figures</a>, if we allow 121 to map to 13 rather than 12.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6845283, member: 42582"] I think that what [MENTION=23751]Maxperson[/MENTION] means is this: [indent]IQ score is taken to be a marker of some property of a person - let's call that property [I]intelligence[/I]. Having IQ 180, among real-life human beings on earth, means you're in the top X% (where X is less than 0.00000029). That X % of people have a certain degree of intelligence - let's call that amount of intelligence [I]I[/I]. Now, in the world of D&D, there are also people who have [I]I[/I] amount of intelligence. But the number of such people is far greater than in the real world. Rather than being X%, it is nearly 0.5% (1 in 216).[/indent] In other words, the conjecture is that humans of high intelligence tend to be more common in the world of D&D than they are in the real world. Personally I think this conjecture is positing that the stat generation system has a degree of world-building robustness that I don't think was ever intended. In the case of AD&D, there is the additional complexity that for many NPCs stats are meant to be rolled using averaging dice (1 = 3, 6 = 4) which means that the max INT is 15, and that scores above 12 are less common than they would be on a 3d6 roll. (25 in 216 will be 13, 14 or 15 - that's a little more than 1 in 9, which actually isn't too out of whack with [url=http://www.iqcomparisonsite.com/iqtable.aspx]these figures[/url], if we allow 121 to map to 13 rather than 12.) [/QUOTE]
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