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So 5 Intelligence Huh
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<blockquote data-quote="pemerton" data-source="post: 6846671" data-attributes="member: 42582"><p>This resonates with me very much.</p><p></p><p>I don't read as much fiction as I would in principle like to, but I know what you mean about sparse versus overdone writing. I see this in my students, also: although they are writing non-fiction, they over-embellish and use far too many adjectives and adverbs. I call it "Sunday supplement" style, and in the case of my students it is a result of high school teachers encouraging floridness as a substitute for dynamism and structure in their writing.</p><p></p><p>And I like your application of this point to roleplaying. I've got nothing against a player adding colour via description and characterisation, and done well it enhances the RPG experience. But for me it's not at the core - what's at the core is the making of <em>choices</em> by the players which express their characters by orienting them in some way or another within and/or towards the fiction, and letting the participants at the table see how - in virtue of this - PC A is different from PC B because A cares about and does this thing, whereas B cares about and does this other thing.</p><p></p><p>To put the point really bluntly, I should be able to tell that one PC is a fighter and another a wizard from their action declarations. And if the fighter has high INT rather than the stereotypical low-to-modest INT, that should be coming through too (eg the fighter is making meangingful INT checks, either because a scholar as well as a warrior - Siegfried Sassoon or TE Lawrence - or because a great tactician, using INT to (say) help gain the party a buff on the first round of combat, as Tactics skill can do in classic Traveller).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6846671, member: 42582"] This resonates with me very much. I don't read as much fiction as I would in principle like to, but I know what you mean about sparse versus overdone writing. I see this in my students, also: although they are writing non-fiction, they over-embellish and use far too many adjectives and adverbs. I call it "Sunday supplement" style, and in the case of my students it is a result of high school teachers encouraging floridness as a substitute for dynamism and structure in their writing. And I like your application of this point to roleplaying. I've got nothing against a player adding colour via description and characterisation, and done well it enhances the RPG experience. But for me it's not at the core - what's at the core is the making of [I]choices[/I] by the players which express their characters by orienting them in some way or another within and/or towards the fiction, and letting the participants at the table see how - in virtue of this - PC A is different from PC B because A cares about and does this thing, whereas B cares about and does this other thing. To put the point really bluntly, I should be able to tell that one PC is a fighter and another a wizard from their action declarations. And if the fighter has high INT rather than the stereotypical low-to-modest INT, that should be coming through too (eg the fighter is making meangingful INT checks, either because a scholar as well as a warrior - Siegfried Sassoon or TE Lawrence - or because a great tactician, using INT to (say) help gain the party a buff on the first round of combat, as Tactics skill can do in classic Traveller). [/QUOTE]
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