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So 5 Intelligence Huh
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<blockquote data-quote="pemerton" data-source="post: 6848065" data-attributes="member: 42582"><p>Gygax's DMG is also full of injunctions to play NPCs and monsters in accordance with their intelligence. (That's why monsters in the MM have intelligence ratings!)</p><p></p><p>But in AD&D alignment plays a different role for PCs than for NPCs: for NPCs it is a constraint, or at least a signpost, for the GM's roleplaying, whereas for PCs it signals an aspiration which the player might achieve or fall short of.</p><p></p><p>The only edition of the game that I know of which suggests that alignment is the same thing for PCs as NPCs - namely, a constraint on RPing - is 2nd ed AD&D. Which is also the only edition, I think, that advocates playing a low INT character in the way that I have characterised as "irrational" and have expressed my dislike of upthread.</p><p></p><p>I don't think it's a coincidence that 2nd ed AD&D runs the same sort of line here. It's part-and-parcel of 2nd ed AD&D's larger approach to the role of the players - namely, as being primarily to provide colour and characterisation in the play of their PCs.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6848065, member: 42582"] Gygax's DMG is also full of injunctions to play NPCs and monsters in accordance with their intelligence. (That's why monsters in the MM have intelligence ratings!) But in AD&D alignment plays a different role for PCs than for NPCs: for NPCs it is a constraint, or at least a signpost, for the GM's roleplaying, whereas for PCs it signals an aspiration which the player might achieve or fall short of. The only edition of the game that I know of which suggests that alignment is the same thing for PCs as NPCs - namely, a constraint on RPing - is 2nd ed AD&D. Which is also the only edition, I think, that advocates playing a low INT character in the way that I have characterised as "irrational" and have expressed my dislike of upthread. I don't think it's a coincidence that 2nd ed AD&D runs the same sort of line here. It's part-and-parcel of 2nd ed AD&D's larger approach to the role of the players - namely, as being primarily to provide colour and characterisation in the play of their PCs. [/QUOTE]
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