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So 5 Intelligence Huh
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<blockquote data-quote="Manbearcat" data-source="post: 6849594" data-attributes="member: 6696971"><p>More seriously (but less awesome) than my last several posts...</p><p></p><p>Since this is the 5e forum, I'll throw some words at this from that perspective. Were I running 5e, Intelligence would be relevant to play (and create a mosaic of a PC) in the following ways:</p><p></p><p>1) As inspiration (small i) for Traits, Ideals, or Flaws. This would systemetize (reward cycle) roleplaying opportunities to play especially bright or dense (as in the case of this thread) by the triggering of Inspiration (big I). </p><p></p><p>2) Players playing PCs with poor Int would be less inclined to make action declarations pertaining to memory and reasoning (Investigation) or lore (Arcana, History, Nature, Religion). Consequently, they would not manifest in play as Sherlock Holmes or one of The Seven Sages.</p><p></p><p>3) Related to (2) but from a GMing perspective, I would not typically (but certainly not always) be inclined toward framing said PC into situations where they must leverage memory, reasoning, or lore.</p><p></p><p>4) Players would suffer the (unfortunately severely lacking in a system that was clearly inspired by Dungeon World's Defy Danger model; attributes as primary resolution mechanic for both active and reactive checks) consequences of a poor Int Saving Throw.</p><p></p><p>5) The synergy with any class/race feature that "plugs into" Int (which would likely be few or none for Int-deficient PCs).</p><p></p><p>Does it need more "OOMPH" to mitigate the "Int as dump stat" outrage? Maybe. If so, sub Int for Dex on Initiative (as @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6688277" target="_blank">Sadras</a></u></strong></em> mentioned above and I elaborated upon).</p><p></p><p>Under no circumstances would I expect my players to not engage mentally with challenges. If their contribution gets handled solely at the metagame level (the player of Bob the DURRRRR Fighter helps solve the puzzle via table talk and the players actualize that solving through the conduit of the player of Tammy the AHA! Wizard), so be it. </p><p></p><p>I understand there is a strain of RPG players (typically "brought up" at the height of White Wolf and AD&D 2e) that is extremely metagame averse and devoutly holds that a sizable cross-section of a player's responsibility lies in their contribution to the table aesthetic via faithfully acting out their (prescribed collage via class, race, alignment, ability scores) PC characterization. I've GMed for those players a fair bit (a few long term back in the 90s). While I understand that gaming ethos (and the table dynamics inherent to it), I do not subscribe to it. Mental and emotional engagement with players and exciting, emergent story are not contingent upon fidelity to that playstyle. As such, I've found it more burden than facilitation.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6849594, member: 6696971"] More seriously (but less awesome) than my last several posts... Since this is the 5e forum, I'll throw some words at this from that perspective. Were I running 5e, Intelligence would be relevant to play (and create a mosaic of a PC) in the following ways: 1) As inspiration (small i) for Traits, Ideals, or Flaws. This would systemetize (reward cycle) roleplaying opportunities to play especially bright or dense (as in the case of this thread) by the triggering of Inspiration (big I). 2) Players playing PCs with poor Int would be less inclined to make action declarations pertaining to memory and reasoning (Investigation) or lore (Arcana, History, Nature, Religion). Consequently, they would not manifest in play as Sherlock Holmes or one of The Seven Sages. 3) Related to (2) but from a GMing perspective, I would not typically (but certainly not always) be inclined toward framing said PC into situations where they must leverage memory, reasoning, or lore. 4) Players would suffer the (unfortunately severely lacking in a system that was clearly inspired by Dungeon World's Defy Danger model; attributes as primary resolution mechanic for both active and reactive checks) consequences of a poor Int Saving Throw. 5) The synergy with any class/race feature that "plugs into" Int (which would likely be few or none for Int-deficient PCs). Does it need more "OOMPH" to mitigate the "Int as dump stat" outrage? Maybe. If so, sub Int for Dex on Initiative (as @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6688277"]Sadras[/URL][/U][/B][/I] mentioned above and I elaborated upon). Under no circumstances would I expect my players to not engage mentally with challenges. If their contribution gets handled solely at the metagame level (the player of Bob the DURRRRR Fighter helps solve the puzzle via table talk and the players actualize that solving through the conduit of the player of Tammy the AHA! Wizard), so be it. I understand there is a strain of RPG players (typically "brought up" at the height of White Wolf and AD&D 2e) that is extremely metagame averse and devoutly holds that a sizable cross-section of a player's responsibility lies in their contribution to the table aesthetic via faithfully acting out their (prescribed collage via class, race, alignment, ability scores) PC characterization. I've GMed for those players a fair bit (a few long term back in the 90s). While I understand that gaming ethos (and the table dynamics inherent to it), I do not subscribe to it. Mental and emotional engagement with players and exciting, emergent story are not contingent upon fidelity to that playstyle. As such, I've found it more burden than facilitation. [/QUOTE]
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