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So 5 Intelligence Huh
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<blockquote data-quote="Ovinomancer" data-source="post: 6851650" data-attributes="member: 16814"><p>Here's where I'm confused, though, as you seem very willing, in some cases, to look beyond the immediacy of the action declaration and determine the foundations that declarations is based on to determine outcome. The eye laser thing, for instance, you aren't just relying on the declaration and the fact that the player has eyes to shoot the lasers from, you're working on a deeper level to determine that eyes don't shoot lasers barring strangeness that isn't present, so, in this case, the eyes can't shoot lasers. This isn't very different from determining that the declaration of what the dial is turned to (not that it can be turned, no one's arguing that) has deeper foundational issues that can also be interrogated to determine the outcome. In the dial turning case, the fact that the character has a hand and the dial can be turned are not in question, it's the how the place to turn the dial was determined. Much like you figuring that eyes can't normally shoot lasers, it's fair to ask the question of if the low INT character can solve the puzzle. </p><p></p><p>Given that I wouldn't do anything other than let the action succeed unless I suspected that bad faith was involved, I'll often rule as you do. I just reserve the right to ask that question if I feel it warranted, and don't consider it a violation of the player's ability to declare his actions.</p><p></p><p></p><p></p><p></p><p>I've long suspected that we have a fundamental difference in approach that leads to our butting heads. I think this is it. I've no problem with a player bringing his/her knowledge to the table when appropriate, but I disagree that players can apply their knowledge at all times to their character's actions without acting in bad faith. If a character who happens to be a skilled tracker (I have one) builds an effete socialite that's never been out of the city and finds dirt icky, but when drug out into the wilderness begins declaring actions for their character that only a skilled tracker would know to do, I have an issue. I am giving him his character advantages in situations that he, as a player, is unskilled (social and political infighting at court), I expect him to accept his character's chosen limitations when those apply (complete lack of knowledge on how to survive/function in the wilderness and without a manservant). You do not seem to have this expectation. That seems to be the core of many of our disagreements.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6851650, member: 16814"] Here's where I'm confused, though, as you seem very willing, in some cases, to look beyond the immediacy of the action declaration and determine the foundations that declarations is based on to determine outcome. The eye laser thing, for instance, you aren't just relying on the declaration and the fact that the player has eyes to shoot the lasers from, you're working on a deeper level to determine that eyes don't shoot lasers barring strangeness that isn't present, so, in this case, the eyes can't shoot lasers. This isn't very different from determining that the declaration of what the dial is turned to (not that it can be turned, no one's arguing that) has deeper foundational issues that can also be interrogated to determine the outcome. In the dial turning case, the fact that the character has a hand and the dial can be turned are not in question, it's the how the place to turn the dial was determined. Much like you figuring that eyes can't normally shoot lasers, it's fair to ask the question of if the low INT character can solve the puzzle. Given that I wouldn't do anything other than let the action succeed unless I suspected that bad faith was involved, I'll often rule as you do. I just reserve the right to ask that question if I feel it warranted, and don't consider it a violation of the player's ability to declare his actions. I've long suspected that we have a fundamental difference in approach that leads to our butting heads. I think this is it. I've no problem with a player bringing his/her knowledge to the table when appropriate, but I disagree that players can apply their knowledge at all times to their character's actions without acting in bad faith. If a character who happens to be a skilled tracker (I have one) builds an effete socialite that's never been out of the city and finds dirt icky, but when drug out into the wilderness begins declaring actions for their character that only a skilled tracker would know to do, I have an issue. I am giving him his character advantages in situations that he, as a player, is unskilled (social and political infighting at court), I expect him to accept his character's chosen limitations when those apply (complete lack of knowledge on how to survive/function in the wilderness and without a manservant). You do not seem to have this expectation. That seems to be the core of many of our disagreements. [/QUOTE]
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