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So 5 Intelligence Huh
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<blockquote data-quote="HomegrownHydra" data-source="post: 6853269" data-attributes="member: 6775557"><p>That is not what he means by acting or role assumption. When he says "acting", he is talking about playing as a specific character (James Bond) and when he says "role assumption" he is talking about taking on a general responsibility or job (spy). That is why he says that questing is "closer to role assumption and is a measure of gaming ability and skill." Since he earlier explained that gaming is different from role-playing, and role-playing is different from role assumption, he is specifically ruling out deliberately making dumb choices because your character is stupid since that would go against the game element of RPGs. He is saying that when confronted with a choice, you need to approach it with the game in mind rather than with role-playing in mind.</p><p></p><p>So if you are playing Karl the Sea Captain, Gygax says you can start out emphasising the "Karl" part of your character (by talking like a crusty old sailor and having weird superstitions) but over the course of the campaign you need to focus on the "Sea Captain" part and thus do what any Sea Captain would be expected to do rather than constantly talking and doing things like Karl would talk and do things. In short, focus on WHAT you need to do rather than HOW your specific PC "should" do it.</p></blockquote><p></p>
[QUOTE="HomegrownHydra, post: 6853269, member: 6775557"] That is not what he means by acting or role assumption. When he says "acting", he is talking about playing as a specific character (James Bond) and when he says "role assumption" he is talking about taking on a general responsibility or job (spy). That is why he says that questing is "closer to role assumption and is a measure of gaming ability and skill." Since he earlier explained that gaming is different from role-playing, and role-playing is different from role assumption, he is specifically ruling out deliberately making dumb choices because your character is stupid since that would go against the game element of RPGs. He is saying that when confronted with a choice, you need to approach it with the game in mind rather than with role-playing in mind. So if you are playing Karl the Sea Captain, Gygax says you can start out emphasising the "Karl" part of your character (by talking like a crusty old sailor and having weird superstitions) but over the course of the campaign you need to focus on the "Sea Captain" part and thus do what any Sea Captain would be expected to do rather than constantly talking and doing things like Karl would talk and do things. In short, focus on WHAT you need to do rather than HOW your specific PC "should" do it. [/QUOTE]
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