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So 5 Intelligence Huh
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<blockquote data-quote="Manbearcat" data-source="post: 6858329" data-attributes="member: 6696971"><p>I'm not so sure. I think a topic of contention in this thread has been "how will so-and-so character (with so-and-so build) manifest in the fiction?" </p><p></p><p>The interesting thing about Inspector Gadget was that, to all but Penny and Brain, he was clearly the ace-est of ace detectives around. His boss, his cohorts, and his archenemy all considered him worthy of that esteem. </p><p></p><p>Meanwhile, looking under the hood, we know that his clumsy, dim-witted deployment of "logic" and gadgetry was supplemented (or outright replaced) by Penny's and Brain's efforts and sheer protagonist luck.</p><p></p><p></p><p></p><p>Yup. I definitely agree here. I'm not certain how easy he would be to create in 5e. He would need to be a Rogue. He'd need Lucky. He'd need extra dice or outright 20s to augment his efforts. He'd need all of his Inspiration stuff to "hook into" his shtick. The gadgetry component would come in the way of magical items (eg a Flying Hat of some sort).</p><p></p><p>In D&D 4e, he would be trivially easy to recreate. There are various ways to account for luck in the scope of PC build architecture (feats, class/theme/path features, utility powers, exchanging magic items for boons). Further, the essential component of leveraging resources (and having that appear as something else in the fiction - eg intellect) is readily available with Streetwise and the Secretes of the City Skill Power (which lets you sub Streetwise for all relevant reason/knowledge/lore checks). With a good Charisma, you're basically there. As above, the gadgetry component could be magical item based (or Theme/Paragon Path powers). This could be built as a Rogue or as a "Princess Warlord". </p><p></p><p>Doing Gadget in Cortex+ would be similar to 4e. You'd need particular attributes and distinctions for your dice pool:</p><p></p><p><strong>Intelligence</strong>: d4 (which would trigger complications in play but also earn the PC plot points which they could use to deploy Penny and Brain or Luck)</p><p><strong>Luck</strong>: d10 (or 12) </p><p><strong>Tech</strong>: d6 (which would work sometimes but give you plenty of complications/PPs)</p><p><strong>Resources (this is Penny and Brain)</strong>: d10 (or 12) </p><p></p><p><strong>Distinctions</strong>:</p><p></p><p><em>* Now I'll prove to you that Martians are just an image of your figment.</em></p><p><em>* Don't worry, Chief, we'll make sure the found lost maps will remain unlost in it's found lostiness. </em></p><p><em>* Oh Penny, whenever I make a wrong decision, which is never, I like to just move on. You know the old saying: get right back on the horse and punch a bird in a bush. </em></p><p></p><p>Point being that in the mosaic of play (the fiction that emerges from our conversation and dice rolling and in the way that NPCs within perceive the action), we can have an ace detective who always cracks the case despite his character sheet deficiencies.</p><p></p><p></p><p></p><p>Thank you! </p><p></p><p>Amuse one person a day for all your days and a life-well-lived you will have. If someone never said that, they should have. Gadget would have said that, only in a much more awesome, Gadget-ey way.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6858329, member: 6696971"] I'm not so sure. I think a topic of contention in this thread has been "how will so-and-so character (with so-and-so build) manifest in the fiction?" The interesting thing about Inspector Gadget was that, to all but Penny and Brain, he was clearly the ace-est of ace detectives around. His boss, his cohorts, and his archenemy all considered him worthy of that esteem. Meanwhile, looking under the hood, we know that his clumsy, dim-witted deployment of "logic" and gadgetry was supplemented (or outright replaced) by Penny's and Brain's efforts and sheer protagonist luck. Yup. I definitely agree here. I'm not certain how easy he would be to create in 5e. He would need to be a Rogue. He'd need Lucky. He'd need extra dice or outright 20s to augment his efforts. He'd need all of his Inspiration stuff to "hook into" his shtick. The gadgetry component would come in the way of magical items (eg a Flying Hat of some sort). In D&D 4e, he would be trivially easy to recreate. There are various ways to account for luck in the scope of PC build architecture (feats, class/theme/path features, utility powers, exchanging magic items for boons). Further, the essential component of leveraging resources (and having that appear as something else in the fiction - eg intellect) is readily available with Streetwise and the Secretes of the City Skill Power (which lets you sub Streetwise for all relevant reason/knowledge/lore checks). With a good Charisma, you're basically there. As above, the gadgetry component could be magical item based (or Theme/Paragon Path powers). This could be built as a Rogue or as a "Princess Warlord". Doing Gadget in Cortex+ would be similar to 4e. You'd need particular attributes and distinctions for your dice pool: [B]Intelligence[/B]: d4 (which would trigger complications in play but also earn the PC plot points which they could use to deploy Penny and Brain or Luck) [B]Luck[/B]: d10 (or 12) [B]Tech[/B]: d6 (which would work sometimes but give you plenty of complications/PPs) [B]Resources (this is Penny and Brain)[/B]: d10 (or 12) [B]Distinctions[/B]: [I]* Now I'll prove to you that Martians are just an image of your figment. * Don't worry, Chief, we'll make sure the found lost maps will remain unlost in it's found lostiness. * Oh Penny, whenever I make a wrong decision, which is never, I like to just move on. You know the old saying: get right back on the horse and punch a bird in a bush. [/I] Point being that in the mosaic of play (the fiction that emerges from our conversation and dice rolling and in the way that NPCs within perceive the action), we can have an ace detective who always cracks the case despite his character sheet deficiencies. Thank you! Amuse one person a day for all your days and a life-well-lived you will have. If someone never said that, they should have. Gadget would have said that, only in a much more awesome, Gadget-ey way. [/QUOTE]
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