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General Tabletop Discussion
*Dungeons & Dragons
So 5E is the Successor to AD&D 2nd Edition? How and How Not?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9579155" data-attributes="member: 6790260"><p>Well, other than The Edition That Must Not Be Named.</p><p></p><p>As for your thread topic [USER=42040]@Retreater[/USER], my position is...nuanced, I guess I'd say. As I've said elsewhere, I never played 2e "properly", only via CRPGs like <em>Planescape: Torment</em>. (That was enough to teach me that THAC0 is verifiably the worst though!)</p><p></p><p>Here are things that I think make 5e similar to 2e:</p><p></p><p>Subclasses are similar to kits and achieve a similar goal, covering multiple ideas with one class</p><p>Concentration places limits on what casters can easily achieve, at least <em>somewhat</em> like certain rule limits on spellcasters in 2e</p><p>"Bounded Accuracy" is at least <em>conceptually</em> similar to the idea in 1e/2e that 0 AC was sort of meant as a soft cap, even if in practice both 1e and 2e broke that cap frequently</p><p>Feats, especially as chunky things you get rarely, and the trinary untrained/proficient/expertise skills and proficiencies, are more than superficially similar to NWPs</p><p>Some of the adventure emphasis and style is at least in the same direction as 2e and differs from both 3e and 4e</p><p></p><p>Beyond that, though? I don't really feel 5e is particularly similar to 2e. It has always looked much more similar to 3e in my eyes. As in, nearly identical, apart from a few notable and specific changes (such as not using skill points, or having a much more restrictive Concentration mechanic.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9579155, member: 6790260"] Well, other than The Edition That Must Not Be Named. As for your thread topic [USER=42040]@Retreater[/USER], my position is...nuanced, I guess I'd say. As I've said elsewhere, I never played 2e "properly", only via CRPGs like [I]Planescape: Torment[/I]. (That was enough to teach me that THAC0 is verifiably the worst though!) Here are things that I think make 5e similar to 2e: Subclasses are similar to kits and achieve a similar goal, covering multiple ideas with one class Concentration places limits on what casters can easily achieve, at least [I]somewhat[/I] like certain rule limits on spellcasters in 2e "Bounded Accuracy" is at least [I]conceptually[/I] similar to the idea in 1e/2e that 0 AC was sort of meant as a soft cap, even if in practice both 1e and 2e broke that cap frequently Feats, especially as chunky things you get rarely, and the trinary untrained/proficient/expertise skills and proficiencies, are more than superficially similar to NWPs Some of the adventure emphasis and style is at least in the same direction as 2e and differs from both 3e and 4e Beyond that, though? I don't really feel 5e is particularly similar to 2e. It has always looked much more similar to 3e in my eyes. As in, nearly identical, apart from a few notable and specific changes (such as not using skill points, or having a much more restrictive Concentration mechanic.) [/QUOTE]
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So 5E is the Successor to AD&D 2nd Edition? How and How Not?
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