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<blockquote data-quote="Henry" data-source="post: 6305193" data-attributes="member: 158"><p>And that's what was great about it - I couldn't stand it, but you loved it, but it sure as heck didn't hurt the whole hobby just because it existed.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>My point is, you and I have no choice. When a fad emerges, it's going to do what the d20 STL did, expand and implode like an overinflated balloon. I still contend it wasn't solely because of opening the ruleset for others to tinker with.</p><p></p><p></p><p></p><p></p><p></p><p>Actually, I like the 2nd edition better than the third, but either way, it could and would not have existed without opening those rules innovations for Steve Kenson to not have to reinvent the wheel. By contrast, I can't say I like icons as much, because it does reinvent the wheel, and doesn't really offer me something new. </p><p></p><p></p><p></p><p>Every time this question comes up, I swear I will keep the link in a safe place, and every time I can't find it when I need it - I think I just need to find it and this time print a copy to stick on my refrigerator door. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>A FAQ from circa 2000-2001 came up with the question "what happens if wotc decides to make huge changes to the game and doesn't go along with the OGL?" And his answer was something to the effect of "I really doubt they would, but if the community went one way and wotc went another, someone could theoretically fork off the rules and the community itself would decide which way to go." Turn to 6 years later, and EXACTLY that happened. Dancey has said numerous times that one of the core purposes was to keep the death or capricious intent of a company from ending D&D, and being able to fork game rules without threat of lawsuit is the guaranteed way to make that happen. If I can find the reference yet again, I'll post it here, but the further away from 2001 it gets, it gets harder to find.</p></blockquote><p></p>
[QUOTE="Henry, post: 6305193, member: 158"] And that's what was great about it - I couldn't stand it, but you loved it, but it sure as heck didn't hurt the whole hobby just because it existed. My point is, you and I have no choice. When a fad emerges, it's going to do what the d20 STL did, expand and implode like an overinflated balloon. I still contend it wasn't solely because of opening the ruleset for others to tinker with. Actually, I like the 2nd edition better than the third, but either way, it could and would not have existed without opening those rules innovations for Steve Kenson to not have to reinvent the wheel. By contrast, I can't say I like icons as much, because it does reinvent the wheel, and doesn't really offer me something new. Every time this question comes up, I swear I will keep the link in a safe place, and every time I can't find it when I need it - I think I just need to find it and this time print a copy to stick on my refrigerator door. :) A FAQ from circa 2000-2001 came up with the question "what happens if wotc decides to make huge changes to the game and doesn't go along with the OGL?" And his answer was something to the effect of "I really doubt they would, but if the community went one way and wotc went another, someone could theoretically fork off the rules and the community itself would decide which way to go." Turn to 6 years later, and EXACTLY that happened. Dancey has said numerous times that one of the core purposes was to keep the death or capricious intent of a company from ending D&D, and being able to fork game rules without threat of lawsuit is the guaranteed way to make that happen. If I can find the reference yet again, I'll post it here, but the further away from 2001 it gets, it gets harder to find. [/QUOTE]
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