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So, 5e OGL
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<blockquote data-quote="Henry" data-source="post: 6305433" data-attributes="member: 158"><p>i would have been interested in such, and would have loved to have both seen it and see if someone else was interested in tailoring those concepts and tweaking them for level of deadliness, or tweaking what different skills did, but, according to the GSL, You could not have shared those with me if any classes or powers were duplicated, or changed in meaning, or tweaked with respect to how values were calculated, because it would have necessitated a change in meaning; plus, when the GSL was discontinued or amended, whoever worked on said tweaks would be prohibited from distributing it thereafter. Were I to want such, I would need to work from scratch and create it myself, for my personal use, along with every other person who wanted something similar, all of which would suck equally because of distributed level of effort.</p><p></p><p>In the software industry, without the concept of the copyleft, the internet would not have had the explosive growth that exists today - there are many parallels that can be drawn from this, I contend - no widespread DNS network, no personal blogs, no Facebook, no "modern" web servers as we know them, and a host of other benefits that wouldn't exist.</p><p></p><p>As I noted, the gaming landscape without an OGL would be missing a half dozen to a dozen of the most popular RPGs at current. Arguably, there would be no 5e and its innovations without an OGL spurring a need to make a product more inclusive to its entire customer base. Is a company's inability to compete without attempting to force its customers into cyclical purchase worth preserving in the face of the innovation and competitive force gained by challenging themselves to do better by releasing those ideas to be expounded upon by not only others but themselves?</p><p></p><p>Anyway, I really need to stop now, because going any further isn't really changing anyone's mind anyway. Either they will release more open content, or they won't.</p></blockquote><p></p>
[QUOTE="Henry, post: 6305433, member: 158"] i would have been interested in such, and would have loved to have both seen it and see if someone else was interested in tailoring those concepts and tweaking them for level of deadliness, or tweaking what different skills did, but, according to the GSL, You could not have shared those with me if any classes or powers were duplicated, or changed in meaning, or tweaked with respect to how values were calculated, because it would have necessitated a change in meaning; plus, when the GSL was discontinued or amended, whoever worked on said tweaks would be prohibited from distributing it thereafter. Were I to want such, I would need to work from scratch and create it myself, for my personal use, along with every other person who wanted something similar, all of which would suck equally because of distributed level of effort. In the software industry, without the concept of the copyleft, the internet would not have had the explosive growth that exists today - there are many parallels that can be drawn from this, I contend - no widespread DNS network, no personal blogs, no Facebook, no "modern" web servers as we know them, and a host of other benefits that wouldn't exist. As I noted, the gaming landscape without an OGL would be missing a half dozen to a dozen of the most popular RPGs at current. Arguably, there would be no 5e and its innovations without an OGL spurring a need to make a product more inclusive to its entire customer base. Is a company's inability to compete without attempting to force its customers into cyclical purchase worth preserving in the face of the innovation and competitive force gained by challenging themselves to do better by releasing those ideas to be expounded upon by not only others but themselves? Anyway, I really need to stop now, because going any further isn't really changing anyone's mind anyway. Either they will release more open content, or they won't. [/QUOTE]
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