Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
So, 5e OGL
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Giltonio_Santos" data-source="post: 6305768" data-attributes="member: 36874"><p>Then, the level of success does matter. If the company that creates new books for my old system only manages to sell to people who weren't changing anyway, their level of success has no impact on my own efforts. It only matters if they are enough of a competition to affect my own business. Was any of the d20 companies in good shape for that? I don't think so.</p><p></p><p>Personally, I (and this is just a guess, not an informed opinion) believe that no company was in real good position to take that stand, not even Paizo, and that's probably the reason why they would certainly keep doing Dragon/Dungeon and supporting 4E, If they had the chance to. By removing the main product of their best supporters, and also making it very hard for them to give additional support with their new product (the adventure paths), they basically forced them to become the competition.</p><p></p><p>In a normal situation, Paizo would have the much needed standards to challenge WotC's D&D, but they wouldn't be willing to do so. WotC forced them into a position where they had no choice. Now, look at the other top dogs of the d20 market of that time, and you'll see that most of them had already sailed in other directions (Mongoose and Green Ronin, for instance, were already having success with non-d20 games).</p><p></p><p>That is it: WotC, not the OGL, created the ideal situation for its own later failings. They laid off the top talents that went on to create products that were better than what they could create themselves. They forced their best third-party resource to become the competition. They designed a game that was a change of pace instead of an improvement of the games people had been playing for the last 30 years. They released core rules without staples of their own game, so they could sell more core rules in the later years.</p><p></p><p>And they failed to produce an OGL. We're talking about Pathfinder here, but when we had an OGL the mind of the community was really focused on D&D. Even when they were thinking about superheroes (Mutants and Masterminds), Call of Cthullu or Star Wars, they were thinking about D&D, because they were thinking about the D&D rules, they were talking about things like Wisdom score and Saving Throws, and I know a lot of people who decided to give D&D another try because of that.</p><p></p><p> Since then, people moved to Cortex, FATE and the Apocalypse Engine. While I like it that way, I also remember the days when we were all thinking of new ways to expand the D&D engine, and those were awesome days as well. I believe WotC benefited from that. If they didn't, it's entirely their fault, because there was a clear opportunity there.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="Giltonio_Santos, post: 6305768, member: 36874"] Then, the level of success does matter. If the company that creates new books for my old system only manages to sell to people who weren't changing anyway, their level of success has no impact on my own efforts. It only matters if they are enough of a competition to affect my own business. Was any of the d20 companies in good shape for that? I don't think so. Personally, I (and this is just a guess, not an informed opinion) believe that no company was in real good position to take that stand, not even Paizo, and that's probably the reason why they would certainly keep doing Dragon/Dungeon and supporting 4E, If they had the chance to. By removing the main product of their best supporters, and also making it very hard for them to give additional support with their new product (the adventure paths), they basically forced them to become the competition. In a normal situation, Paizo would have the much needed standards to challenge WotC's D&D, but they wouldn't be willing to do so. WotC forced them into a position where they had no choice. Now, look at the other top dogs of the d20 market of that time, and you'll see that most of them had already sailed in other directions (Mongoose and Green Ronin, for instance, were already having success with non-d20 games). That is it: WotC, not the OGL, created the ideal situation for its own later failings. They laid off the top talents that went on to create products that were better than what they could create themselves. They forced their best third-party resource to become the competition. They designed a game that was a change of pace instead of an improvement of the games people had been playing for the last 30 years. They released core rules without staples of their own game, so they could sell more core rules in the later years. And they failed to produce an OGL. We're talking about Pathfinder here, but when we had an OGL the mind of the community was really focused on D&D. Even when they were thinking about superheroes (Mutants and Masterminds), Call of Cthullu or Star Wars, they were thinking about D&D, because they were thinking about the D&D rules, they were talking about things like Wisdom score and Saving Throws, and I know a lot of people who decided to give D&D another try because of that. Since then, people moved to Cortex, FATE and the Apocalypse Engine. While I like it that way, I also remember the days when we were all thinking of new ways to expand the D&D engine, and those were awesome days as well. I believe WotC benefited from that. If they didn't, it's entirely their fault, because there was a clear opportunity there. Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So, 5e OGL
Top