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<blockquote data-quote="sunshadow21" data-source="post: 6305819" data-attributes="member: 6667193"><p>Level of success matters a lot. 25% of what Paizo achieved would not support enough of a fan base to stand up to what WotC could bring with 4E's release; the effort would have withered on the vine due to lack of fan support without WotC having to do all that much. Paizo succeeded because of a wide variety of factors, many of them coming from WotC themselves, but many also coming from the level of expertise and planning that Paizo had already built up. If Paizo had not been successful, there's a good chance this would be a moot point by this time. People still would probably have been disappointed and moved on from 4E in droves, and while WotC would still likely be the clear king going into this release, it would be because no one else could claim the title any better, not because WotC had done anything particularly great to retain it. In short, we wouldn't be having this conversation because whatever people would have ended up playing would have been so far different from D&D that there wouldn't even be a thought of coming back, especially with 4E not having any new material published in the last year. At least with PF and other OGL spinoffs, WotC and D&D are still in the conversation, even if they aren't at the heart of it all the time. </p><p></p><p>In the end, the open ended, never expiring OGL will help or hurt WotC as much as WotC is willing to acknowledge it's existence and work with it rather than trying to kill it and fight it over and over again, but it's presence ultimately helps WotC because it keeps the brand name floating around, giving them additional chances to rekindle official product for it that they otherwise would not have been given. Without it, there is a very good chance that 4E could have simply sank the brand into a state that no one outside of those actively playing it forgot about it and didn't care anymore; for all the angst created by edition warring, it was still the only real press that WotC was able to muster for 4E after the initial surge. Once that died down, most people simply stopped paying attention, and even Essentials really didn't do much to rekindle attention for very long. By the time they stopped releasing new product, I suspect even many of the active 4E players didn't notice right away. The OGL keeps the brand name in conversation; how well WotC takes advantage of that is entirely on them. Nobody was magically successful on the OGL alone before 4E, they weren't during 4E's time, and they won't be going forward, and WotC still has the upper hand of having the full D&D catalog of multiple editions behind them, not just the comparatively small snippet released to the OGL. If they can't make it work, it's not the fault of the OGL, it's the fault of a company that can't keep their management teams and long term plans around long enough for them to actually fully work.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6305819, member: 6667193"] Level of success matters a lot. 25% of what Paizo achieved would not support enough of a fan base to stand up to what WotC could bring with 4E's release; the effort would have withered on the vine due to lack of fan support without WotC having to do all that much. Paizo succeeded because of a wide variety of factors, many of them coming from WotC themselves, but many also coming from the level of expertise and planning that Paizo had already built up. If Paizo had not been successful, there's a good chance this would be a moot point by this time. People still would probably have been disappointed and moved on from 4E in droves, and while WotC would still likely be the clear king going into this release, it would be because no one else could claim the title any better, not because WotC had done anything particularly great to retain it. In short, we wouldn't be having this conversation because whatever people would have ended up playing would have been so far different from D&D that there wouldn't even be a thought of coming back, especially with 4E not having any new material published in the last year. At least with PF and other OGL spinoffs, WotC and D&D are still in the conversation, even if they aren't at the heart of it all the time. In the end, the open ended, never expiring OGL will help or hurt WotC as much as WotC is willing to acknowledge it's existence and work with it rather than trying to kill it and fight it over and over again, but it's presence ultimately helps WotC because it keeps the brand name floating around, giving them additional chances to rekindle official product for it that they otherwise would not have been given. Without it, there is a very good chance that 4E could have simply sank the brand into a state that no one outside of those actively playing it forgot about it and didn't care anymore; for all the angst created by edition warring, it was still the only real press that WotC was able to muster for 4E after the initial surge. Once that died down, most people simply stopped paying attention, and even Essentials really didn't do much to rekindle attention for very long. By the time they stopped releasing new product, I suspect even many of the active 4E players didn't notice right away. The OGL keeps the brand name in conversation; how well WotC takes advantage of that is entirely on them. Nobody was magically successful on the OGL alone before 4E, they weren't during 4E's time, and they won't be going forward, and WotC still has the upper hand of having the full D&D catalog of multiple editions behind them, not just the comparatively small snippet released to the OGL. If they can't make it work, it's not the fault of the OGL, it's the fault of a company that can't keep their management teams and long term plans around long enough for them to actually fully work. [/QUOTE]
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